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flood effect in fps mode???

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pinkerton
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flood effect in fps mode???

Post by pinkerton »

can someone help me????
I almost done with my map,and I think it would be btter if I can manage to make flood effect for my map,and oso is it possible for me to set time limit in fps mode???
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Re: flood effect in fps mode???

Post by Venima »

flood effect meaning water right? Rising water? Yes, you can script a timer into the game, although the scripting for it is a little complex.
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Re: flood effect in fps mode???

Post by arcones »

V, didn't you do something like that? :)
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Re: flood effect in fps mode???

Post by Venima »

yes, but I cheated. I used copy and paste and a teleport at a valve.
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Re: flood effect in fps mode???

Post by arcones »

Pardon my ignorance... how would you do it otherwise? :roll:
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Re: flood effect in fps mode???

Post by GR1M »

Doesn't the water already do something similar but very small? i mean if you look at the water it already moves up and down couldn't you just find a way to increase that?
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Re: flood effect in fps mode???

Post by pinkerton »

Can u show me the example???
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Re: flood effect in fps mode???

Post by arcones »

I'd like to say the water "animation" is just that... but you probably could if you messed around long enough :P

And Sorry Pinkerton... I don't have an example. Floods are pretty hard
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Re: flood effect in fps mode???

Post by GR1M »

I would just make it a lot easier tricking the player without the need of coding. Maybe have a teleport to a different map with the flooded version?
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Re: flood effect in fps mode???

Post by Venima »

As my Adventure map has in it.

Basically, you have a room with very little water in it. The room has a passageway that leads to a valve. You have an invisible teleport at that valve. The teleport destination is at a copy of the room & passageway which is now flooded with water.
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