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Animated Textures

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dr.tygen
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Animated Textures

Post by dr.tygen »

Is it possible to have animated textures?
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Re: Animated Textures

Post by GR1M »

isnt lava a animated texture?
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dr.tygen
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Re: Animated Textures

Post by dr.tygen »

Not precisely:

The current lava texture only scrolls and changes brightness. I'm talking about textures that could be used for TVs, computer screens, etc. Like a GIF.
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Re: Animated Textures

Post by Chaze007 »

the answer is yes, take a look at the animated texture video on the home page - & in the 2.4 dev there's a map to check out too.
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Re: Animated Textures

Post by GR1M »

Yeah i was just about to say that because i remember seeing that...
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dr.tygen
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Re: Animated Textures

Post by dr.tygen »

Hmmm. I'm assuming this is a feature of the new version that is coming out.

It looks like it takes a plethora of single textures...stored INSIDE sandbox. It probably wouldn't be feasible to do MANY animated textures--as in 30 plus animated computer screen textures.
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Re: Animated Textures

Post by Hirato »

dr.tygen wrote:It probably wouldn't be feasible to do MANY animated textures
correct, each frame is stored in memory, and the engine isn't set up to unload things on occasion, so all the frames are stuck in memory once loaded. so if anything, you should beware using texanim, if you must use it at all.

and for the curious, this feature is inside 2.3, I think it was just suffering a few bugs that keeps it from working too well (they've been sorted out in 2.4)
you'll have to ask offtools
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dr.tygen
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Re: Animated Textures

Post by dr.tygen »

texanim? What are the parameters?

ie:
/texanim _______ _____ ____ _____ ____
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Re: Animated Textures

Post by offtools »

its all explained inside the map: tutorial-texanim

texaniminit [slot]
texanimadd [slot] [replacmentslot]
texanimstart [slot]
texanimstop [slot]
texanimreset [slot]
texanimdelay [slot] [millis]

slot is number f the textureslot
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Re: Animated Textures

Post by offtools »

btw: there's a different implementation of animated textures in bloodfrontier. the idea on that implementation is putting the frames for animation into one image.
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