I dont think so - I thought thats where it would be myself. Maybe ive missed is (dont think so) but ill double check after this post. From my understanding, the game-rpg.cfg file was the definitions of all the spells, their effects and the like.
Im trying to write a script, (my first ever - its so badly wrong I know) and its not even finished
What I'm trying to do is this: I want a total of 36 spells. The spells are going to be grouped into categories of 4, i.e. the first four are going to be included in a hypothetical spell group 1. When I hit 1 I want the first spell selected in the group, if i hit it again, the second, the third, the fourth, and then back to the first. The same applies for the other spell groups.
This is what I've managed:
BIND "1" [exec idkwheretoputthis/spellgroup_1.cfg]
BIND "2" [exec idkwheretoputthis/spellgroup_2.cfg] //And so on until BIND "9"
// even this is wrong I think. Is it?
Then in spellgroup_1.cfg
loop i 4 [equipspell (+ i 1)]
//I know this isnt right, but I don't understand decisions in this coding language yet
//Plus, this is the part that is related to my original post, is equipspell correct?
Can anyone tell me what to do
Thanks for your help in advance,
Owen.