Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Platinum Arts Sandbox 2.4 Features List and Changes

Having issues not related to a specific Sandbox game mode? Get help here!
Please also read the rules for support when posting support requests.
Failure to comply with the forum rules may result in your topic being locked without resolution.
Locked
User avatar
Mike
Administrator
Administrator
Posts: 871
Joined: May 24th, 2009, 12:52 pm

Platinum Arts Sandbox 2.4 Features List and Changes

Post by Mike »

This post will be updated.

NOTE: Currently the Masterserver is still in the works, so be patient!

Important Changes:
Any mode but RPG: F1 is new mapmodel, server-init.cfg is where the server settings are placed
RPG Mode: F1 in rpg is edit mode, E is action, TAB brings up inventory, /spawn creates characters
My_stuff folder: User saved maps are now
stored in the my_stuff folder in /packages/base. However if you use
the launcher, it is not saved in the my_stuff folder.

Be sure to check out BananaRelay multiplayer Base Capture mode! This was a major kid favorite! When setting up a server try
/bananarelay savethebanana and invite your friends for some banana capturing action! To make your own, when creating bases it is /newent banana !

Also check out the awesome new maps: Trainmap (with working trains!), Cavern2 (the winner of the mapping contest!), Bastion, Village map updates, bottest (make sure you are in /coop)

PAS 2.4/2.3.3 Changes (straight out of the Sandboxtodo.txt)

* rendering - cleaned up editmode helper code, and integrated with the main helper stuff, editmode helpers for ssp, and a grid for
the current selection to use as a guide, also hovering text to describe the entities, additional main helpers.

* GUI - showtexgui modified to display some texture properties at the bottom, such as scale, offset and dimensions. Usual assortment of menu tweaks

* scripts - restricted world var modification to editmode, tweaked mapcfgs, menu tweaks, direct up/down movement
(editmode only, bind keys to actions, rise and descent, eg /bind KP_MINUS [rise])

* Art - There's a new snow texture pack by Tomek (CC_BY_SA), the trak5 texturure pack of over 150 textures (MIT/X11), 2 skyboxes, a new loading
screen and many new normalmaps. There's also several new maps, bastion, trainmap and rpg_snow to name a few, and courtesy of Captain_Ahab,
we've plenty brand new models.

* SSP - Improved the axis switchers, pickups are now "movable", and as such the magnetic armour works, there's a spike armour type that hurts an
onslaughter, the winged armour allows multiple upward impulse jumps, projectile primitives are completed, to the degree of shooting and
collision with geometry.

* RPG - We've got a brand new RPG! with very primitive NPC, projectile, inventory, spell and use functionality!

* upstream - tons of bugfixes, new grass, password protected servers, clients can now act as a server, ragdolls, mainmenu,
dds textures (DXT 1/3/5), new particles, better resolution detection, hex display of colour affected variables, particle culling,
sounds system improvements, sound culling, movie recording, blendmap streaming (constant painting) and masks, a masterserver, motion blur
and more

* multiplayer - added /me and /meteam commands for describing emotes

* cleanups - A fair bit of stuff has been cleaned up, resulting in optimisations and noticable speed ups in certain areas of sandbox

=BUGS!!!=

* incorrect particle numbers were used in fpsgame and moviecube, hence causing all kinds of weird oddities when displayed
* texscroll was saved with it's values divided by 1000
* autograss can now use texture commands like <mad>

Migration/update notes
======================

sometimes we can't keep everything compatible with future releases for whatever reason, whether the way it worked wasn't so great, a better way of doing it presented came about or perhaps something just got too annoying, whatever the case, take note of these when updating to post 2.3 releases

* the -art map cfg now stores ALL map related data, with the exception of aliases, and is written on map save or manual invocation of /writemapcfg [cfg name]
this means if you've saved any maps using older versions of sandbox with mapcfg generation (2.2.3, 2.2.4, and 2.3.0), do the following
open the map in 2.4.0 or later, and type /writemapcfg, or save the map
delete anything in the map's main cfg that has nothing to do with aliases

it once again allows all scirpt related stuff to be in the main cfg, which is convenient not to store in an onstart alias for legibility purposes

* maps store world variables, this defuncts the world variables saved in the cfg, but the cfg still allows convenient editing access

* normalmap optimisations, this resulted in several textures being removed, so errors will likely display on mapload, do one of the following should any occur
1) if you use custom texture definitions, copy the new definitions over to your map-art.cfg, be sure to replace the prior definition
2) if you've customised the cfg outside the texture area, remove the texture section (Somewhat recommended)
3) if you didn't customise it, just delete the map-art.cfg, (Safest and recommended)

* moviecube isn't working: due to the defunct state the codebase inside sandbox hasn't been maintained, we apologize to all who wanted to use it, please stick with 2.3 in the meantime or obtain an official moviecube release

* /setgravity and /jumpvelocity is once again, /gravity and /jumpvel (we can't make up our minds can we, won't change it again, honest ;D)

* translations defunct until further notice, they're currently being redone, so making translations will be significantly easier for future attempts, allthough current translation efforts will be voided
Sign up for our Newsletter to keep up to date with the Sandbox news!
We also have a facebook page, facebook group, myspace page and a twitter page[/b][/color]!
User avatar
GR1M
Support Team
Support Team
Posts: 1305
Joined: August 22nd, 2009, 4:35 pm
Name: Luke
IRC Username: Gr1m
Location: Texas
Contact:

Re: Platinum Arts Sandbox 2.4 Features List and Changes

Post by GR1M »

Did you ever figure out how to fix "Unknown alias lookup: newparticleheight"
When you place a flame or smoke particle?
Image
Want a user bar like this one? PM Leo
Hirato
Developer
Developer
Posts: 689
Joined: May 30th, 2009, 1:23 pm
IRC Username: hirato

Re: Platinum Arts Sandbox 2.4 Features List and Changes

Post by Hirato »

you've two solutions

1) open up data/menus.cfg
look for newpartfirehght
and correct the spelling

2) type /newpartfireheight = 0 in the console

thanks for the heads up, it's fixed in SVN
This is not a url, clicking it is pointless
User avatar
GR1M
Support Team
Support Team
Posts: 1305
Joined: August 22nd, 2009, 4:35 pm
Name: Luke
IRC Username: Gr1m
Location: Texas
Contact:

Re: Platinum Arts Sandbox 2.4 Features List and Changes

Post by GR1M »

Thanks :)
Image
Want a user bar like this one? PM Leo
Locked