How do i export to just an exe, and also how do i create guns that can shoot? with target (e.g. zombies.)
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I usually put my questions in so much more detail , but i was being rushed. if you didn't understand the question above, let me rephrase it. I have an older machine (2.4 ghz. windows xp sp2) and I am wondering, How would I export my game to an .exe file? And, also is there an easy way to add some basic weapons, with some characters to shoot? like a zombie for a horror game, or aliens for the classic alien invasion thing. It would be nice to have a quick reply.
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Game export and adding weapons help
- DaGeek247
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Game export and adding weapons help
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and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
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Re: Game export and adding weapons help
Hey Geek,
It definitely is possible to add weapons and character models (zombie etc.). There is a tutorial in the wiki here: Importing .OBJ files.
For the shooting, that would require coding. As I don't usually go for coding FPS's, I don't know how to help. But yes, it is possible.
Hope this helps!
Arc
It definitely is possible to add weapons and character models (zombie etc.). There is a tutorial in the wiki here: Importing .OBJ files.
For the shooting, that would require coding. As I don't usually go for coding FPS's, I don't know how to help. But yes, it is possible.
Hope this helps!
Arc
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- DaGeek247
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Re: Game export and adding weapons help
It does help. Now, how would I export a game I made to an .exe so people seeing my website could download them? It would be completely pointless to show it to them and them(viewers) have to download 208 Megabyte file just to see it...
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
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Re: Game export and adding weapons help
Create a shortcut to "Click_Me_to_start" and place it in the folder that is shared with the sandbox folder. Delete the unused batch files... and the launcher... unless its RPG, Then you would delete all but RPG and create a shortcut to that.
Like this:
Hope this Helps.
- Leo
Like this:
- Desktop
- *GameName*
- Sandbox*change to "Engine"*
Shortcut*call it"*GameName*"*
- Sandbox*change to "Engine"*
- *GameName*
Hope this Helps.
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Re: Game export and adding weapons help
Wait wait wait, I thought "Click_me_to_start" was FPS only?
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Re: Game export and adding weapons help
It is... However Leo's talking about if you wanted it to be RPG instead of FPS (which someone managed to do I might add...)
Just leave the RPG batch and delete everything else (that Leo was talking about)
Just leave the RPG batch and delete everything else (that Leo was talking about)
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- DaGeek247
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Re: Game export and adding weapons help
in answer to your question about eporting your game DaGeek247, simply click this link.
Exporting PAS 2.6
Exporting PAS 2.6
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/