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Editing Skin

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idunno
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Editing Skin

Post by idunno »

I'm using SB 2.6.1 and I want to change the skin of the character 'man', so he looks like an Ancient Egyptian. I edited the file so that the skin has changed, but it's obvious he is still wearing the shirt and trousers, when I need him to wear a kilt and no shirt (like in the image below)

Is there a way to edit this so that he will look like an Egyptian (i know he's not done yet) or is it better to import my own character??

Thanks
idunno
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This is what I want him to look like.
This is what I want him to look like.
This is what he looks like.
This is what he looks like.
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GR1M
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Re: Editing Skin

Post by GR1M »

Your changing the texture of the mesh. You would have to edit the "mesh" not the texture in order for him to have a kilt.
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goldstylez
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Re: Editing Skin

Post by goldstylez »

it's not what you ask.
but i'm busy to make a game.
and i need a base character maybe i can get yours as base?
i give credits in game.
come to the dark side
we have cookies=3
idunno
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Re: Editing Skin

Post by idunno »

Ok, makes sense. But how do I edit the mesh? I can't open the file with it because my PC doesn't recognise the file extension.

@goldstylez I don't understand the question...
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goldstylez
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Re: Editing Skin

Post by goldstylez »

k doesn't matter i have allready a character now.
but gl with edit them.
come to the dark side
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chocolatepie33
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Re: Editing Skin

Post by chocolatepie33 »

to edit the mesh of a character, you need a 3d modeling program (blender, wings3d) that can edit meshes and animations, blender might work, wings3d doesn't work with animation though...
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idunno
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Re: Editing Skin

Post by idunno »

I have blender, but I still can't open it.
chocolatepie33
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Re: Editing Skin

Post by chocolatepie33 »

you can either open the man.blend file, or you can import the .md3 file (but you need this http://johnny3d.promail.ca/wikitut/blen ... pdated.zip, see the tut here for more: viewtopic.php?f=24&t=807&start=0
)
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idunno
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Re: Editing Skin

Post by idunno »

I want to edit the character in packages\models\uh\chars\man (i'm using SB 2.6.1), but I can't see a blender file. There's an md5mesh file and an md5.cfg file. I'm assuming it's the md5mesh file, but I can't open it with blender because it's not a blender file. So I installed the export scrpit, but it's still not opening.
chocolatepie33
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Re: Editing Skin

Post by chocolatepie33 »

that means you probably need an md5 importer. Look around the 'net for one.
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