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playerModel help

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Omar199898
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Re: playerModel help

Post by Omar199898 »

:idea: :arrow: :o You should ask mike, the creator of the game, or hirato, the assistant creator of the game. :)
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Re: playerModel help

Post by Omar199898 »

:idea: :arrow: :o You should ask mike, the creator of the game, or hirato, the assistant creator of the game. :)
Omar199898
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Re: playerModel help

Post by Omar199898 »

Recbhunk wrote:hello I have Recenly Created a Player Model and i need some help uploading it to the game
is there any tutorials on this topic
not a model a playermodel
:D :arrow: :idea: :arrow: :o You should ask mike, the creator of the game, or hirato, the assistant creator of the game. :)
Omar199898
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Re: playerModel help

Post by Omar199898 »

Recbhunk wrote:hello I have Recenly Created a Player Model and i need some help uploading it to the game
is there any tutorials on this topic
not a model a playermodel
:D :arrow: :idea: :arrow: :o You should ask mike, the creator of the game, or hirato, the assistant creator of the game. :)
chocolatepie33
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Re: playerModel help

Post by chocolatepie33 »

seriously, why the quadruple post?
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
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Recbhunk
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Re: playerModel help

Post by Recbhunk »

Alright so i fixed the model problem he now faces forward but how do i add his texture i add this and noting happens

Code: Select all

md5skin "maleskin.jpeg"
Platinum Runners Image
-recbhunk
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Leo_V117
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Re: playerModel help

Post by Leo_V117 »

Don't put this:

Code: Select all

md5skin "maleskin.jpeg"
Put this instead:

Code: Select all

md5skin "maleskin"
It should then work. :D

Hope this Helps.
- Leo
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Recbhunk
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Re: playerModel help

Post by Recbhunk »

Still noting happening
i don't know why heres a look at my md5 if needed

Code: Select all

md5load  "Blue.md5mesh"

md5skin "maleskin"

md5anim "mapmodel" "BlueidolA.md5anim" 15 -1
md5anim "forward" "BlueRunning.md5anim" 110 -1
md5anim "backward" "Bluebackward.md5anim" 250
md5anim "left" "Blueleft.md5anim" 100 -1
md5anim "right" "Blueright.md5anim" 100 -1
md5anim "jump" "Bluejump.md5anim" 100 -1
md5anim "swim" "Blueswim.md5anim" 50 -1
//md5anim "shoot|punch" "rc_attack.md5anim" 100
md5anim "idle" "BlueidolA.md5anim" 50 -1
md5anim "pain" "rc_pain.md5anim" 100
md5anim "sink" "Bluesink.md5anim" 50 -1
md5anim "dying" "rc_dying.md5anim" 100
md5anim "dead" "Bluedie.md5anim"
md5anim "edit" "Blueedit.md5anim"
md5anim "lag" "rc_lag.md5anim"
md5anim "lose" "Bluelose.md5anim"

mdlscale 1000

mdlbb 4 12.5 .9
mdlellipsecollide 1
Platinum Runners Image
-recbhunk
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Recbhunk
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Re: playerModel help

Post by Recbhunk »

Ok i think i found the problem i see that i'm missing the

Maleskin_normal
Maleskin_spec
do i need theses?
Platinum Runners Image
-recbhunk
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daniel_san
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Re: playerModel help

Post by daniel_san »

Hey all havn't been around in quite some time and saw this thread so I thought I'd chime in.

http://sauerbraten.org/docs/models.html#md5skin

md5skin H S M [E [F]]
H is the name of the mesh you want to assign the texture to

You're missing the name of your mesh which you wish to skin your texture file to.
If you've made the model yourself, generally you'd know the name.
However if its not your model you may need to import into whatever 3d app you have to find out the name.

Under Editing in the cube 2 wiki are some other links that should be helpful to you for creating player models, such as the mr fixit blend file ect.
http://cube.wikispaces.com/

take care
-daniel_san
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