How to make a working quest.

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daltonds1
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How to make a working quest.

Postby daltonds1 » September 15th, 2010, 8:24 pm


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Re: How to make a working quest.

Postby PizzaLover101 » October 1st, 2010, 6:23 am

Cool, you really are a helpful person on the SB Forum!
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Re: How to make a working quest.

Postby chocolatepie33 » October 1st, 2010, 8:26 pm


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Re: How to make a working quest.

Postby Jaso55 » March 1st, 2011, 10:03 am

This is not working for me at all i followed all of your instructions but the npc is just standing there and you see him only move with his hands and i cant even pick up the barrel and when i press escape for the menu i see no inventory button in it.
I tryed to run also the script with f6 but that didnt work either i just did what you told me like giving the barrel the trigger etc.
But you said it was the (3) Number but when i change that the level trigger isnt changing but the type of it does....
So explain what i did wrong.

{Edit}: And i didnt quite understand you with the cfg file because in what program you need to make it?
i just made it in notepad++ but when i do save as there is no type like cfg so i just putted the file in a normal text file like this: my first map.cfg did i do this good?

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Re: How to make a working quest.

Postby daltonds1 » April 6th, 2011, 7:33 pm


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Re: How to make a working quest.

Postby qdogbondo » July 13th, 2011, 2:30 pm

this is really helpful does this apply to FPS mode ?

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Re: How to make a working quest.

Postby arcones » July 14th, 2011, 9:09 am

In essence it should still work, however, it was made for 2.5 and not 2.6< so there is a possibility of bugs in the script.
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daltonds1
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Re: How to make a working quest.

Postby daltonds1 » July 14th, 2011, 11:47 am

~THIS IS OUTDATED~

I'll update later

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Re: How to make a working quest.

Postby chocolatepie33 » July 14th, 2011, 5:55 pm

good to see you're still around, last I checked there weren't any major differences in the syntax for Cubescripts, the script should work.

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Re: How to make a working quest.

Postby DrChef » July 19th, 2011, 6:37 pm

the trigger type should be 11 for npcs
and 12 for the barrel
:D


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