Hey everybody! I finally sat down and made an account. Phew! Anyways, I went walking with my sister and got a large number of textures. Mainly sidewalks, tile, concrete and rock. Other things too. I made all of them seamless and 1000X800 for lack of current knowledge of in-game textures.
Download the texture pack here http://www.deviantart.com/download/2685 ... 4fvhwy.zip
I'll try to set up a separate page on my blog for things made for sandbox? In good time.
All open copyright, edit them change them eat them, go crazy!
:EDIT: Thank you JSoftApps, changed it to a diff. site until I can get my blog running.
-Nekia
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Texture Pack 1
Texture Pack 1
Last edited by Nekia on November 11th, 2011, 9:14 pm, edited 1 time in total.
- jSoftApps
- Member
- Posts: 426
- Joined: May 2nd, 2011, 10:02 pm
- Name: J.R.
- IRC Username: jSoftApps
- Location: jSoft Apps Software Innovations HQ
- Contact:
Re: Texture Pack 1
These are wonderful textures Nekia. I would advise changing your website that you uploaded them on because the sandbox forums do not allow users to post files that are hosted on megaupload.
I hope to see more of your work!
I hope to see more of your work!
jSoft Apps Software Innovations - App, Games and More!
Visit our Website!
jSoft Apps is now on indie db!
Visit our Website!
jSoft Apps is now on indie db!
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Texture Pack 1
These are nice textures, however, they're all photographs... which requires editing so they can be made PAS functional.
Is there a specific license for these? I'm gonna use CC-BY-SA for these.
BTW, can you give a link to your deviantart account? (that link is for the download, doesn't take us to the account)
Is there a specific license for these? I'm gonna use CC-BY-SA for these.
BTW, can you give a link to your deviantart account? (that link is for the download, doesn't take us to the account)
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
Re: Texture Pack 1
Thank you, and I am not sure what I will need to do to make them PAS functional, so it may take a day or so to figure it out and edit them. Sorry for being so slow on everything, I need to read up on more before I can anything right the first time ugh.
That works.
I really am not sure why a link would be necessary? I mainly use it for my art, and things for here will be in my side section of the gallery until I make a better site. If you want it still it can be found here http://through-the-monsoon.deviantart.com/
That works.
I really am not sure why a link would be necessary? I mainly use it for my art, and things for here will be in my side section of the gallery until I make a better site. If you want it still it can be found here http://through-the-monsoon.deviantart.com/
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Texture Pack 1
To make them usable in PAS, here are some tips/ideas:
1) Mostly important: powers of two for size. This means the textures can be any combination of 64, 128, 256, 512, 1024 or 2048 in size. example: 256x256.
2) make them seamless, in whatever way possible. I know you said they're seamless, but I'm not entirely sure about that. (I did test some of them).
3) make bump/normal maps for textures which could use them (e.g. bricks, stone, tiles, things with indents, I guess.)
4) create a package.cfg for the textures. This is used to add the textures to Sandbox.
5) create a folder (named after your screen name) with all textures organized and such. Example: packages/Nekia/brick. or packages/Nekia/grass. Something like that. (Somehow, I have a different texture pack also named "texture pack 1". I wouldn't recommend using generic names.)
Your textures are incredible, using photos is probably the best way to get good textures for this kind of stuff. Which, usually, I end up not doing.
I was just curious about your site, mostly to see some of your other stuff. Like your avatar. Your drawing style is a lot similar to that of someone I know.
1) Mostly important: powers of two for size. This means the textures can be any combination of 64, 128, 256, 512, 1024 or 2048 in size. example: 256x256.
2) make them seamless, in whatever way possible. I know you said they're seamless, but I'm not entirely sure about that. (I did test some of them).
3) make bump/normal maps for textures which could use them (e.g. bricks, stone, tiles, things with indents, I guess.)
4) create a package.cfg for the textures. This is used to add the textures to Sandbox.
5) create a folder (named after your screen name) with all textures organized and such. Example: packages/Nekia/brick. or packages/Nekia/grass. Something like that. (Somehow, I have a different texture pack also named "texture pack 1". I wouldn't recommend using generic names.)
Your textures are incredible, using photos is probably the best way to get good textures for this kind of stuff. Which, usually, I end up not doing.
I was just curious about your site, mostly to see some of your other stuff. Like your avatar. Your drawing style is a lot similar to that of someone I know.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: Texture Pack 1
Like chocolatepie said, you should make it PAS compatible and choose a license.
You may also improve the contrast and colors of some textures.
You may also improve the contrast and colors of some textures.
Kelgar is an advanced RPG beeing developed in Sandbox