Thanks Hirato.
This bit here is good stuff:
Code: Select all
bind $somekey [ thirdperson (mod (+ $thirdperson 1) 3) ] //all 3 modes
bind $somekey [ thirdperson (! $thirdperson) ] // first/third person only
Now, how do I set an image for the hotkey graphic button?
Is not persistent through logoff-logon.
I would like to permanently assign a graphic image to the assigned hotkey button for certain functions. I want these icons to be persistent.
Hardcoded in will make them unchangeable by the user. I want to script certain actions to be used by an assigned button and show a graphic representation of said action as the hotkey button in the user GUI.
I know the file path, I put the image there myself. I want to know exactly how and where to assign that image to the button slot.
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As for other functions using hotkeys, such as emote actions (e.g. Dance, Cheer, Salute, etc.)
What would make that any different than using a hotkey to change views or other functions?
Seems like it's be about the same.
Stuff like that is very RP-ish.
Not everyone may be interested in making movies, but they may like to take screenshots. Animations like that make for nice screenshots.
Same goes for the third-person and free-rotation views:
...the third person camera really isn't that great though, generally people wouldn't want to play via it.
Free-rotation view is not usable for game-play as there is only a strafe and no actual turn method. But, again, for screenshots of beautiful scenery and a really cool toon, this is good stuff.
In other words, if I spend two months building a beautiful map environment, and a month on modeling a beautiful player-character... I want people to be able to see that character. Not just the back of it's head. I want them to be able to spin the camera around and have a look at my creation. And if they want to park the toon on a mountain top, with it facing the camera and take a screenshot of a beautiful scene with the character facing them in the foreground... and zoom the camera back a bit, I want the user to be able to do that. Or say standing in front of a cool boss-monster that they just killed.
While it is great fun building maps and playing in the scripting of this software tool, the end goal is not necessarily self-entertainment. For my purposes, I want to create games that people will enjoy playing. I am not writing games for other PAS user/authors, I am writing them for end-users to play.
You guys can write your own games to play, and have geek-fun galore all up in the scripting and such... I'm not writing these for you, I am writing them for people who simply want to play a nicely crafted game.
Me personally, I do not mind at all writing the scripts manually to make the games work. But I am not interested in having end-users needing any sort of scripting knowledge or editing files to make their game function. I want to write games that people can simply download and play.
This platform is perfectly capable of that.
And after all, is that not the goal of the project? To provide a tool that creates playable games?
I would have split that up into separate posts, but hey, when in Rome...
The moral of the story is, many different game authors will want to use a very good creation tool, for a variety of game types or styles. This tool can do that. But only if we keep an open mind to a wide variety of applications. And in the end, this is not only about the game authors, but the end-product. I mean a fun geek-toy is one thing, a tool that can actually produce quality games that non-author players will enjoy is another.
This software is perfectly capable of that, and the direction of development should be towards providing a tool that will produce professional looking/feeling/acting games, right?
I have yet to see an example of a fully functioning and complete game. There are a few good demo games, but I have yet to see a full-on game that could be considered finished and complete, and of enough substance to entertain a user for days and days or weeks and weeks.
Are there any examples in existence of fully-functioning stand-alone games that would be considered commercial-worthy?
(or whatever, distributable as a full-on game, not necessarily commercial, but worthy of offering to the public)
Thanks for the discussion opportunity, And a hint at how to make my custom keybind buttons show a custom graphic to go with it would be great,
- Tony