Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

2.8 Wishlist

Talk about anything related to Platinum Arts Sandbox here!
MOVIEMAKE
Member
Member
Posts: 19
Joined: November 30th, 2011, 4:07 pm
Name: John
Location: TX

Re: 2.8 Wishlist

Post by MOVIEMAKE »

simple character maker.

item maker.

right click on a model and tell it how to act. either to code or to put in a simple info teller.. (I to tired to go on) a drag and drop block code.

I want vehicles in the fps and in all the game options.

the drag and drop code block thing I like.

a animator with the character maker would be great.

I'll put a link to this to my blog soon with a full detailed character maker.

also please have the option in the menu (you push esc for this one) to change the player character. you can have the robot or a human (or any that you put in the folder)

this a very good game maker program by the way !!!!!!!
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: 2.8 Wishlist

Post by chocolatepie33 »

Before you mention those another time somewhere, lemme ask you this:

1) do you really think it's possible to have that in Sandbox?
2) do you have a knowledge of C++ and know what's capable with it?
3) do you understand some basic computer things, e.g. processing capabilities and such?

Also, we do have a coding program in the works, see Leo_V117 about it. It's easy to change player models, just press 0 in game mode (in FPS). Plus, I've created a menu before with the playermodel options before, once you really know Cubescript it's as easy as... (Chocolate) Pie.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
Tony
Member
Member
Posts: 113
Joined: November 13th, 2011, 5:04 am
Name: Tony
Location: Cincinnati, Ohio, USA

Re: 2.8 Wishlist

Post by Tony »

Yeah, maybe Tyche called it right. You're asking a little much right off the bat.

Not that any or all of that is not possible... but is it all really desirable?

I mean... Blender and other 3D model software are already pretty good at creating models and animating them.
No reason to reinvent the wheel.

Just use appropriate software to produce the assets you want, and then import them into the game environment.
Sure, Sandbox *could* include Blender, Gimp, FTP, eMail, a coffeemaker, and a discount card to your local deli...
...but *should* it?

Now... somebody make me a Sammich, and be quick about it yo.

:twisted:
Rockin' the Web for All the Right Reasons
Image Mind Reading Mastered
Image Canonize Juan Valdez and his Burro
MOVIEMAKE
Member
Member
Posts: 19
Joined: November 30th, 2011, 4:07 pm
Name: John
Location: TX

Re: 2.8 Wishlist

Post by MOVIEMAKE »

i read it took them 5 months to make the game (FATE)
User avatar
Tony
Member
Member
Posts: 113
Joined: November 13th, 2011, 5:04 am
Name: Tony
Location: Cincinnati, Ohio, USA

Re: 2.8 Wishlist

Post by Tony »

Excellent...
...now... How 'bout that Sammich?
Rockin' the Web for All the Right Reasons
Image Mind Reading Mastered
Image Canonize Juan Valdez and his Burro
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: 2.8 Wishlist

Post by chocolatepie33 »

Wow, haven't been on this topic in a while.

Anyways, just some more ideas, these (I believe) are specific menu modifications.

1. a quick particle generator. This means that you would select a spot for the particle to go, open up the menu, select the desired particle, and you're done. From there, you can make minor adjustments as liked. With that, you could skip through all the experimenting with details and just make, say, a map-wide rain particle which works. This isn't too hard to do; I've actually already got a good, working version of this. A list of particles:

Code: Select all

Instant Particle Generator
	Mass Snow
	Mass Rain
	Basic fire
	Tree leaves
	Steam, particle fog (smoke)
	Water Fountain
2. (I was going to say a custom skybox loader, but I guess we already have one that I didn't notice.) Maybe just a minor adjustment, say "custom skybox loader (I'm talking about the skybox menu, first tab, near the middle of the menu.) We could also have it so that you add the custom skybox once in said fashion, and then it creates a guibutton somewhere else so you don't have to always do the typing and stuff.

3. An in-game texture blender. Done via loading texture A (base) and texture B (overlaid texture).

4. an in-game 3D grass combiner (flat tex + 3d grass)
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
InHumanUnit
Member
Member
Posts: 1450
Joined: May 22nd, 2010, 7:23 am
Name: Ian, Haiku, I got alot ;)
Location: Toyko, Japan. Currently in Illonis, Round Lake in America for secret purposes
Contact:

Re: 2.8 Wishlist

Post by InHumanUnit »

I want A LOT of things for this, but here's the biggest:
1. MODEL STUDIO
A small (In-game?) editor where you can develop your own models. Preferably simple enough to export to MD3, OBJ.
2.WEAPON HUD
Really, this pretty dang big. Although, without weapon HUDs, it would be nice for a HOTD-style gallery shooter.
3.QUEST EDITOR
A small help to RPG mode, to set up entire quest objectives.
4.GRID MAP EDITOR
This MIGHT defeat the entire point of PAS, but a grid map editor would be more convenient for the more advanced mappers.
Image
Image
Image
XEON BOX GAMES - XBG is a blast from the past of a pirate mast to a cars thats fast.
You dare challenge me to Halo:Reach? You must die!
User avatar
jSoftApps
Member
Member
Posts: 426
Joined: May 2nd, 2011, 10:02 pm
Name: J.R.
IRC Username: jSoftApps
Location: jSoft Apps Software Innovations HQ
Contact:

Re: 2.8 Wishlist

Post by jSoftApps »

A little more water physics (eg. minecraft style) would be nice
jSoft Apps Software Innovations - App, Games and More!
Visit our Website!

Image

jSoft Apps is now on indie db!
Image
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: 2.8 Wishlist

Post by chocolatepie33 »

InHumanUnit wrote:I want A LOT of things for this, but here's the biggest:
1. MODEL STUDIO
A small (In-game?) editor where you can develop your own models. Preferably simple enough to export to MD3, OBJ.
2.WEAPON HUD
Really, this pretty dang big. Although, without weapon HUDs, it would be nice for a HOTD-style gallery shooter.
3.QUEST EDITOR
A small help to RPG mode, to set up entire quest objectives.
4.GRID MAP EDITOR
This MIGHT defeat the entire point of PAS, but a grid map editor would be more convenient for the more advanced mappers.
1. Thinking about it now, that could be possible. If we used the head/torso/legs system of md3, then we could maybe create a script that loads the parts wanted. Maybe.
2. Modified RPG hud, along with Water Wars.
3. I can't agree with you more there.
4. Um... can you explain that a bit more? It sounds like we might have a system like that already... do you mean like a gridsize square marker?
jSoftApps wrote:A little more water physics (eg. minecraft style) would be nice
Maybe we'll have to see if Bullet comes around or not. That request was on Quadropolis, I believe it was declared unlikely, due to some material editing being required. Read src/engine/material.cpp.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
InHumanUnit
Member
Member
Posts: 1450
Joined: May 22nd, 2010, 7:23 am
Name: Ian, Haiku, I got alot ;)
Location: Toyko, Japan. Currently in Illonis, Round Lake in America for secret purposes
Contact:

Re: 2.8 Wishlist

Post by InHumanUnit »

chocolatepie33 wrote:
InHumanUnit wrote:I want A LOT of things for this, but here's the biggest:
1. MODEL STUDIO
A small (In-game?) editor where you can develop your own models. Preferably simple enough to export to MD3, OBJ.
2.WEAPON HUD
Really, this pretty dang big. Although, without weapon HUDs, it would be nice for a HOTD-style gallery shooter.
3.QUEST EDITOR
A small help to RPG mode, to set up entire quest objectives.
4.GRID MAP EDITOR
This MIGHT defeat the entire point of PAS, but a grid map editor would be more convenient for the more advanced mappers.
1. Thinking about it now, that could be possible. If we used the head/torso/legs system of md3, then we could maybe create a script that loads the parts wanted. Maybe.
2. Modified RPG hud, along with Water Wars.
3. I can't agree with you more there.
4. Um... can you explain that a bit more? It sounds like we might have a system like that already... do you mean like a gridsize square marker?
jSoftApps wrote:A little more water physics (eg. minecraft style) would be nice
Maybe we'll have to see if Bullet comes around or not. That request was on Quadropolis, I believe it was declared unlikely, due to some material editing being required. Read src/engine/material.cpp.
Hey, a reply to a reply!
Anyway,
1.Nice to know it's possible!
2.I mean, a simpler way of getting there.
3.Yeees!
4.I suppose something like UDK's map editor.
Image
Image
Image
XEON BOX GAMES - XBG is a blast from the past of a pirate mast to a cars thats fast.
You dare challenge me to Halo:Reach? You must die!
Locked