[RPG] Kelgar [with download]

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kddekadenz
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[RPG] Kelgar [with download]

Postby kddekadenz » May 4th, 2012, 10:49 am

Kelgar is a non-linear, modern role playing game. It plays in the middle ages in a fantastic, unnamed country.
The player can choose from different alternatives when acting.
The world of Kelgar is not perfect, it is in war and you can see the consequences.

It's in Alpha State.
The team consists currently of Rick (Lead Developer) , Corey (music artist + language corrector) Brandon (quest designer) and Michiel (mapper).

We currently need 3D modelers, so if you are interested in working in a small team on a cross-platform role playing game, then send me a e-mail.

If your games freezing at the beginning, just wait, it's still loading!

There still are bugs, please post a comment if you found any.

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is an advanced RPG beeing developed in Sandbox

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Re: [RPG] Kelgar [with download]

Postby Hirato » May 5th, 2012, 12:21 am

This is not a url, clicking it is pointless

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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » May 5th, 2012, 11:24 am

is an advanced RPG beeing developed in Sandbox

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Re: [RPG] Kelgar [with download]

Postby Hirato » May 5th, 2012, 8:31 pm

All of that is printed in the console, ie F11 and everything there (and more) goes to the terminal session you ran it from (you're running it via a terminal session right? ./sandbox_unix -grpg ?)

As for performance, the biggest killer is probably all the loose items you have lying around. the fruit in the stalls (they're kind of touching) and the coins stacked on top of each other (stacks are really bad for performance) are probably the worst offenders - that's assuming it's CPU bound and your GPU is capable of rendering the level at high framerates in its current state (toggling editmode on should tell you).
I get around 200 on my rig so... *shrug*


Also, why not use the SVN/development version? While the primary purpose of the next release (2.8.0) is to retool everything for UI and get rid of 3dgui, there have been a LOT of improvements to the RPG side of things (including a proper journal) with relatively minimal breaks in compatibility with 2.7.1.
Besides, I could always use more people helping test for bugs so they don't get discovered post release and subsequently warrant a bugfix release.
This is not a url, clicking it is pointless

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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » May 6th, 2012, 2:05 pm

is an advanced RPG beeing developed in Sandbox

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Runescapedj
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Re: [RPG] Kelgar [with download]

Postby Runescapedj » May 6th, 2012, 2:09 pm

I get 200 fps (higher if it wasnt 200 max) when loading the map in fps, but about 40-60 fps while running the game...

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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » May 7th, 2012, 7:49 am

is an advanced RPG beeing developed in Sandbox

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kid matthew
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Re: [RPG] Kelgar [with download]

Postby kid matthew » May 15th, 2012, 4:43 pm

kddekadenz do you need help mapping, I'd be glad to help

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3

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Re: [RPG] Kelgar [with download]

Postby jSoftApps » May 16th, 2012, 6:25 pm

The game looks good so far. The only downside is that my FPS goes from 60 to 6. Keep up the good work!
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » May 19th, 2012, 10:02 am

is an advanced RPG beeing developed in Sandbox


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