[RPG] Kelgar [with download]

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chocolatepie33
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Re: [RPG] Kelgar [with download]

Postby chocolatepie33 » May 19th, 2012, 7:45 pm

here's "Das Review" (and yes, I'm in the midst of learning German at school) for the latest version, it's not much different than the one from here:

cons:

-Very, very slow still (~16 fps with low/no settings)
-too many pickups, I got confused on the minimap (the green and yellow arrows always confuse me, I can never remember which one is a pickup and which one's npcs, or if there's a different system)
-grammar/spelling stuff every now and then

pros:

-beautiful world (the church is very cool)
-somewhat interesting plot (I still have that "demo" kind of feel)
-old guy sort of breaks the fourth wall, was very cool. BTW: have you ever heard of the iOS game "Fara"? It's very similar in the beginning, as the main character wakes up on a beach, and is found by an old dude who mentions the whole amnesia thing.
-cool customization

suggestions:

-possibly split up the one big map into multiple smaller maps to help fix fps, I'm not an RPG expert, so tell me if this isn't possible:
-beginning map (Arus)
-roadmap (snakes' fort)
-Ridaz outskirts (mud guy, lake, etc)
-Ridaz
-Ridaz outskirts revisited? (old man's house)
-Return to Ridaz
-like mentioned, possibly remove overly excessive pickups
-go through and revise your dialogue and menus, I think you might've misspelled "Brannen" once, at the old man's place
-maybe you could have a large map with notes on it accessible through a menu? (I know that's possible in fps with guiimage, but I don't know about RPG).

other notes:

-I accidentally shot a shopkeeper with an arrow after I decided to stab Brannen, and now I had two guys trying to kill me. :lol:

Hirato
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Re: [RPG] Kelgar [with download]

Postby Hirato » May 19th, 2012, 10:45 pm

You can always add mdlellipsecollide 1 to the pickups models - physics with cylinders as opposed to cubes are a lot cheaper.
On my netbook with the "testing hall" for example, that is the difference between 7 and 40 FPS with those 7 boxes.
This is not a url, clicking it is pointless

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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » May 20th, 2012, 9:41 am

@chocolatepie33: Thanks for reviewing it again :)

@Hirato: Thank you for the info.
I did noticed that a lot of models will decrease FPS, too. I therefore cannot make a good forest (trees have to be mapmodels, tough).
is an advanced RPG beeing developed in Sandbox

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Runescapedj
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Re: [RPG] Kelgar [with download]

Postby Runescapedj » May 20th, 2012, 2:08 pm


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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » May 21st, 2012, 10:38 am

is an advanced RPG beeing developed in Sandbox

donnelly517
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Re: [RPG] Kelgar [with download]

Postby donnelly517 » May 31st, 2012, 7:27 pm

Downloading it now. I liked the compo you realeased earlier so this should be great!
Helping to map Broken Shield and Revelade Revolution.

Hirato
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Re: [RPG] Kelgar [with download]

Postby Hirato » June 1st, 2012, 2:30 am

This is not a url, clicking it is pointless

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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » June 1st, 2012, 10:37 am

is an advanced RPG beeing developed in Sandbox

Hirato
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Re: [RPG] Kelgar [with download]

Postby Hirato » June 1st, 2012, 12:08 pm

This is not a url, clicking it is pointless

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Mike
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Re: [RPG] Kelgar [with download]

Postby Mike » June 1st, 2012, 1:24 pm

Sounds like he drew some of the inspiration for his dialogue from you Hirato :) hehe. And it isn't a WIP so you don't need to go too bonkers on the poor guy!! Great tips for you though KDD, and keep up the good work!!
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