I have made a ctf (capture the flag) cave waterwars map
I have finished the mapping, lighting and adding both entities and models.
If anybody wants to add weapons, spawn points and the flags, that'd be greatly appriciated, since I have no idea how to =P
Please leave replies to let me know what you think about the map, feedback and maybe if you want to add weapons/spawnpoints/waypoints (for bots), It'd really appreciate it
Screenshot:
Video:
Download:
http://www.sendspace.com/file/lfoj5k
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Waterwars cave map
- Runescapedj
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Re: Waterwars cave map
wow rune, nice work, downloading map now, if there is just one thing I would add though, it would be some more lighting on the bridge......keep up the good work
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- Runescapedj
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Re: Waterwars cave map
thx, I'll try that and then see how it looks
I think I should change the hole in the top of the map anyways, it looks stupid when its not detailed like this in my opinion
I think I should change the hole in the top of the map anyways, it looks stupid when its not detailed like this in my opinion
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Re: Waterwars cave map
Nice job!
Fav part is the jumppads, but you already know that
Fav part is the jumppads, but you already know that
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Re: Waterwars cave map
just going from the video, there are few things I think you really need to change, mainly:
-lighting on the bridge
-the hole, and...
-either clip the bridge or add a layer of respawn directly below it, that's a long drop.
-lighting on the bridge
-the hole, and...
-either clip the bridge or add a layer of respawn directly below it, that's a long drop.
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- Runescapedj
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Re: Waterwars cave map
Please check the map for yourself toochocolatepie33 wrote:just going from the video
I've worked some more on it, and the square box of light now is more round (and the opening in the top of the map too, it wasn't detailed enough)chocolatepie33 wrote:-lighting on the bridge
the hole is there so people know they shouldn't fall into that, and I without the hole, I think the jump would be much more boringchocolatepie33 wrote:-the hole, and...
I do want to make it a little bit shorter, but that's because the screen all goes strange when falling outside the map (thanks Matt for pointing that out), I think it isn't that far, and you shouldn't fall into it in the first placechocolatepie33 wrote:-either clip the bridge or add a layer of respawn directly below it, that's a long drop.