Water Gun Wars To Do

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Mike
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Water Gun Wars To Do

Postby Mike » June 2nd, 2012, 11:22 pm

If you are interested in doing one of these post in a seperate topic please! :) I'll this list update accordingly.

Currently the SVN aka Development version already has the working guns!! Guns include the water pistol, water chaingun, water balloon launcher, water balloon rocket launcher, water sniper, water shotty, and water saw! I'd love to eventually get a Water Thrower in too ;D You can download it right now and try it out for yourself! Using Waterwars.bat will launch you right into the test map!
http://www.sandboxgamemaker.com/wiki/in ... evelopment

Coding:
Master Server
Movement/Ammo Tweaking
New Gun? Waterthrower?
Team Drenchmatch
CTF
Adjust Muzzleflashes (remove?)
Completed - Water Pistol, Water Chaingun, Water Sniper, Water Double Shotgun, Water Rocket Launcher, Water Grenade Launcher, Water Saw (Adjustments needed?)

Modeling:
Replacement assets for:
packages/models/ammo
packages/models/captaincannon (the player model)
packages/models/projectiles
packages/models/vweps
packages/models/hudguns

Mapping:
Good maps for each mode.

2D:
/packages/hud better icon textures
art to go with the model requirements

Sounds:
Weapon sounds
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Re: Watergun Wars To Do

Postby Mike » June 14th, 2012, 1:47 pm

Updated the coding jobs list.
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Re: Water Gun Wars To Do

Postby chocolatepie33 » July 2nd, 2012, 11:32 pm


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Re: Water Gun Wars To Do

Postby kid matthew » July 3rd, 2012, 8:45 am

Since I'm project lead for WGW. Ill work on this "- changing crosshair on zoom?" first. It's pretty simple ( I think )
We're still looking for a armor pick up model for armor.
Controls are already in.
Bots, That's a little more difficult. Ill ask Hirato.
Ill try to make some cool particles for Water wars,
We are thinking about using this model but modifying it. http://www.quadropolis.us/node/1975

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3

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Re: Water Gun Wars To Do

Postby chocolatepie33 » July 3rd, 2012, 2:36 pm


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Re: Water Gun Wars To Do

Postby Runescapedj » July 3rd, 2012, 3:43 pm

Is there any possibility of there being a mode in which you move and jump at a more realistic speed (please note that the only reason I say this is because I'm bad at fps games in high speed and maybe some more people too)?

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Re: Water Gun Wars To Do

Postby Mike » July 3rd, 2012, 5:35 pm

You can always change the movespeed and jumpheight for your server :D

EDIT - to the above post I think that list is quite low priority stuff. The main focus needs to be the icons, the health/armor/whatever else models, and gratuitous waterleak effect. Also making the nade launcher worthwhile would be nice. But yeah the base stuff needs to be set first and then we can work on "extras", probably for 2.9. Thanks for the ideas though and more water effects would be pretty cool. I think the bots aren't really that important because who likes fighting bots? Boring :\ Also pausing? That sounds really annoying! I think there is actually already the ability to that but I'll try to keep that hidden ;D
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Re: Water Gun Wars To Do

Postby chocolatepie33 » July 3rd, 2012, 10:55 pm

Attachments
screenshot_52134.png
damage.png
Last edited by chocolatepie33 on July 9th, 2012, 6:50 pm, edited 1 time in total.

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Re: Water Gun Wars To Do

Postby Mike » July 4th, 2012, 12:17 am

How is that damage screen better than mine? It looks like you're going through a portal xD
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Re: Water Gun Wars To Do

Postby kid matthew » July 4th, 2012, 9:03 am

I don't think he said it's better then your's :p, so competitive lol! :D

As for the water splash on face, Say if when your using a sniper and we had a custom zoom crosshair scope on the screen when u zoomed, that would fit nice with it. ( I think )

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3


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