Sandbox 2.9 wishlist

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Hirato
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Re: Sandbox 2.9 wishlist

Postby Hirato » October 13th, 2012, 9:51 am

This is not a url, clicking it is pointless

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kddekadenz
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Re: Sandbox 2.9 wishlist

Postby kddekadenz » October 13th, 2012, 11:11 am

is an advanced RPG beeing developed in Sandbox

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Re: Sandbox 2.9 wishlist

Postby jSoftApps » October 13th, 2012, 9:34 pm

jSoft Apps Software Innovations - App, Games and More!


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jSoft Apps is now on indie db!

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Re: Sandbox 2.9 wishlist

Postby Hirato » October 14th, 2012, 12:00 am

This is not a url, clicking it is pointless

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Re: Sandbox 2.9 wishlist

Postby stealthpanda1 » October 14th, 2012, 12:58 am

that was cynnical bro, but sadly true....cube 2, I suppose is meant only to be a side thing and (in my opinion)should be used to make shooters like quake(hence Saur)

Behold, my wishlist:
easy transfer system to make things for saurebraten
better textures(the current ones are terrible)
an ingame modeling system that allows you to make your own models that are compatible with PAS*
a more intuitive interface that relies less on commands and more on buttons(and I want the model list back With pictures instead of #s)

8-)

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Re: Sandbox 2.9 wishlist

Postby jSoftApps » October 14th, 2012, 9:40 am

Well... that was rejected fast :lol:
jSoft Apps Software Innovations - App, Games and More!


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kddekadenz
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Re: Sandbox 2.9 wishlist

Postby kddekadenz » October 14th, 2012, 10:12 am

is an advanced RPG beeing developed in Sandbox

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Re: Sandbox 2.9 wishlist

Postby kddekadenz » October 17th, 2012, 2:27 pm

Force stop of sounds
Check if a sound is played
have sort of channels for sounds
is an advanced RPG beeing developed in Sandbox

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Re: Sandbox 2.9 wishlist

Postby stealthpanda1 » October 17th, 2012, 5:07 pm

I would really also love to have a toggleable movement system for rpg mode, so you can enable and disable values for walkspeed, run speed, sprint speed, etc. and put in your own values for them....That would be neat

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Re: Sandbox 2.9 wishlist

Postby chocolatepie33 » October 18th, 2012, 12:43 am

I'd like to see some of the editing menus from Red Eclipse ported over to Sandbox, as they are very useful... v-commands, a blendmap loader, texture cull menu... check out what RE has and you'll see what I mean.


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