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Sandbox 2.9 wishlist

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Hirato
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Re: Sandbox 2.9 wishlist

Post by Hirato »

Alternatively, you can simply just not press Caps Lock.
That's not a bug, it's a feature, and it won't change.
kddekadenz wrote:Consumables:
  • - I don't want to create for every food item a ammo entry
That whole ammo thing is just a workaround until a proper consumable type exists.

That aside you can use the exact same ammotype for every single one of those food items.
And that's the approach I thought you took until I saw the scripts myself in Kelgar several releases back.
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kddekadenz
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Re: Sandbox 2.9 wishlist

Post by kddekadenz »

Hirato wrote: That aside you can use the exact same ammotype for every single one of those food items.
And that's the approach I thought you took until I saw the scripts myself in Kelgar several releases back.
D'oh!
I wonder how to reference this. Self would use the ammotype as reference, but I need to ask what item the ammo is used for :?
Kelgar is an advanced RPG beeing developed in Sandbox
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Re: Sandbox 2.9 wishlist

Post by jSoftApps »

Well, here it goes again. My loooonnngggg wish list:
  • Some advanced Physics System (I'd prefer Havok or Nvidia Physx)
    More Shaders
    Support for more 3D model formats (I'd prefer 3ds and/or FBX)
    A "material" system that determines footstep sounds
    A built in particle editor???
    Effects like depth of field and sun shafts
    LOD textures and meshes
Anyway, if sandbox had all of that I would drop everything that I am doing in Unreal Engine and CryEngine and come back to developing in Sandbox but until then, I'll be using other AAA engines. :D
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Hirato
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Re: Sandbox 2.9 wishlist

Post by Hirato »

kddekadenz wrote:D'oh!
I wonder how to reference this. Self would use the ammotype as reference, but I need to ask what item the ammo is used for :?
Item 0.cfg

Code: Select all

...
r_item_use_ammo 0
...
item 1.cfg

Code: Select all

...
r_item_use_ammo 0
...
Ammo, 0.cfg

Code: Select all

...
r_ammo_add_item 0
r_ammo_add_item 1
...
Extrapolate from there.


Cynicism incoming...
jSoftApps wrote:Some advanced Physics System (I'd prefer Havok or Nvidia Physx)
Neither of those are practical due to licensing requirements, their proprietary nature, and their unavailability on Linux.
jSoftApps wrote:More Shaders
Have you had a look at th--
jSoftApps wrote:Effects like depth of field and sun shafts
:roll:

I suppose sun shafts aren't all bad, but they're beyond my skills.
On the other hand, the likes of Depth of Field belongs strictly in the domain of cinematography and have no place in games.
There are some other dumb ones too that made it into games, like motion blur (exists purely to hide the fact that movies played at 25Hz are NOT smooth), and filmic tonemapping (I'd argue this is very ill-fitting for movies too).
jSoftApps wrote:Support for more 3D model formats (I'd prefer 3ds and/or FBX)
No. We support md3, md5, obj, smd and iqm.
The first 4 are popular formats are in wide use and they have exporters and various other things readily available for the likes of Maya and 3DS max.
jSoftApps wrote:LOD textures and meshes
Cube 2 will never add support for switching models with "low resolution copies" and I have no interest in doing this myself.
It's simply not needed and not to mention you'd have to really go out of your way to make anything in sandbox that warrants such a feature in the first place.
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stealthpanda1
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Re: Sandbox 2.9 wishlist

Post by stealthpanda1 »

that was cynnical bro, but sadly true....cube 2, I suppose is meant only to be a side thing and (in my opinion)should be used to make shooters like quake(hence Saur)

Behold, my wishlist:
easy transfer system to make things for saurebraten
better textures(the current ones are terrible)
an ingame modeling system that allows you to make your own models that are compatible with PAS*
a more intuitive interface that relies less on commands and more on buttons(and I want the model list back With pictures instead of #s)

8-)
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Re: Sandbox 2.9 wishlist

Post by jSoftApps »

Well... that was rejected fast :lol:
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kddekadenz
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Re: Sandbox 2.9 wishlist

Post by kddekadenz »

Hirato wrote: Ammo, 0.cfg

Code: Select all

...
r_ammo_add_item 0
r_ammo_add_item 1
...
Thank you very much :)
Saves a lot of work.
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kddekadenz
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Re: Sandbox 2.9 wishlist

Post by kddekadenz »

Force stop of sounds
Check if a sound is played
have sort of channels for sounds
Kelgar is an advanced RPG beeing developed in Sandbox
stealthpanda1
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Re: Sandbox 2.9 wishlist

Post by stealthpanda1 »

I would really also love to have a toggleable movement system for rpg mode, so you can enable and disable values for walkspeed, run speed, sprint speed, etc. and put in your own values for them....That would be neat
chocolatepie33
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Re: Sandbox 2.9 wishlist

Post by chocolatepie33 »

I'd like to see some of the editing menus from Red Eclipse ported over to Sandbox, as they are very useful... v-commands, a blendmap loader, texture cull menu... check out what RE has and you'll see what I mean.
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