Ghostman Gaming wrote:or just random talk like hi and how are you.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Hi, how are you?
I saw a mud crab the other day, horrible creatures.
I hear the emperor's been murdered.
They say the dark brotherhood comes to you in your sleep.
Bye.
Good-day.
Now, on a serious-we-are-totally-not-doing-a-parody-of-oblivion note.
The default NPC script will cause NPCs to respond negatively if you open up a container, much more so if there are valuable things in there.
Items in the world currently can't be owned, so they can't really be stolen.
If you murder an NPC, everyone in their faction hates your guts, I've been meaning to make this less "psychic."
It's easy enough to rally nearby allies, just loop through the map's entities, otherwise it simply isn't done at the moment, they'll just ignore you until they see you.
Also, you can make them wander or go wherever you want, but there's currently no means of knowing whether they've reached their destination, or to have them "patrol"