Adding a start up script at the start of a new game?

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Ghostman Gaming
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Adding a start up script at the start of a new game?

Postby Ghostman Gaming » December 30th, 2013, 11:07 pm

Hi,
Im currently working on a RPG game and was wondering
if it is possiable to have it so when the player starts a new game after the first map loads up for a diolog box to show up telling the player the basic controlls and the mission objective? the only example i can think of is on the FPS map experimental chambers.
:idea:

Ghostman Gaming
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Re: Adding a start up script at the start of a new game?

Postby Ghostman Gaming » January 1st, 2014, 8:19 pm


Hirato
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Re: Adding a start up script at the start of a new game?

Postby Hirato » January 2nd, 2014, 5:24 am

experimental chambers has a trigger-once trigger where the player spawns.

I can think of two ways to do this in the RPG.
1. use r_sleep to load up the dialogue - use a global variable check.
2. put it in the mapscript for the first map, under the the "load" signal - this signal is only executed when the map is loaded for the first time.
This is not a url, clicking it is pointless


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