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Grass
Grass
Hi im kinda new to Sandbox and i wanted to know if you have to script to add the grass like in the Village map. Because im using the mapmodel grass to add effect to my new map but its getting really annoying because its hard to get it in the small places so do i have to script the grass in and if i do how?
I'm BAAAACK!!! >:D
- GoBologna120
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Re: Grass
In the cfg file, try putting in "grass 1". Then use the last grass texture in the first row of the texture menu. If that doesn't work, I don't know what will.
Yay. ^_^
Re: Grass
Thanks! Hey, do you know how to add characters like in the rpg? because im going to be adding a shop to my map later and i think a shopkeeper would help.GoBologna120 wrote:In the cfg file, try putting in "grass 1". Then use the last grass texture in the first row of the texture menu. If that doesn't work, I don't know what will.
I'm BAAAACK!!! >:D
- GoBologna120
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Re: Grass
http://sandboxgamemaker.com/wiki/index.php?title=FAQ
This is the Sandbox FAQ. Look under "How do I make an NPC talk and/or give quests?".
This is the Sandbox FAQ. Look under "How do I make an NPC talk and/or give quests?".
Yay. ^_^
- GoBologna120
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- GoBologna120
- Member
- Posts: 167
- Joined: June 10th, 2009, 3:07 pm
- Name: Tim
- IRC Username: GoBologna
- Location: Nowhere in particular.
Re: Grass
Wow. I must've come pretty far in 3 years, then.
Anyway, you go into the packages folder, then go into the base folder and find the .cfg file for your map. If it doesn't exist, make the file. Then you just do some script. For example, if you wanted to make a character talk, you might use something like:
After that, you start up Sandbox and make an invisible mapmodel near the character that will talk. Select the invisible model and press the . key. Then change the third number to a 1 and the forth number to a 1. Press enter, and you should have a talking character.
( Note: You need to be in edit mode to make and edit mapmodels. )
Anyway, you go into the packages folder, then go into the base folder and find the .cfg file for your map. If it doesn't exist, make the file. Then you just do some script. For example, if you wanted to make a character talk, you might use something like:
Code: Select all
newgui Person [ guitext "I'm talking to you." chat ]
level_trigger_1 = showgui Person
( Note: You need to be in edit mode to make and edit mapmodels. )
Yay. ^_^
- GoBologna120
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