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textures

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Dannyboi
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textures

Post by Dannyboi »

How do I add new textures?

Thanks
-Danny
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Joe Staff
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Re: textures

Post by Joe Staff »

I use this method.

1. Place a .PNG or another compatible image into the "packages" folder (Can be placed into an another folder)
2. In-Game, on the map you're adding the texture to, type -- /texture 0 "image.PNG" if it's in a folder make sure to include the directory, starting after packages: ex "myimages/image.PNG"
3. Place it where you want1

You can add textures mid-game too if you want, but if you replace a texture, you have to reload the map to see the effect
Check out this Android game I'm making :D
Planes!
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Dannyboi
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Re: textures

Post by Dannyboi »

Thanks!!
I'm BAAAACK!!! >:D
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madfox95
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Re: textures

Post by madfox95 »

TY from me too, i need it very much too, but now i have to search for textures XD
I am going to put u sleep, slowly!
In progress - I don't use PAS anymore. UDK is better.
Hirato
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Re: textures

Post by Hirato »

if you ever distribute something using capital letters for the file name, and have references in the cfgs whose case don't match...

you better start liking coffee...
be very afraid.... oh so very afraid...
This is not a url, clicking it is pointless
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Joe Staff
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Re: textures

Post by Joe Staff »

Coffee is scary! Especially... McDonald's Coffee! AAHHHHHHHH!
Check out this Android game I'm making :D
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Obsidian
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Re: textures

Post by Obsidian »

Hirato wrote:if you ever distribute something using capital letters for the file name, and have references in the cfgs whose case don't match...

you better start liking coffee...
be very afraid.... oh so very afraid...
Well, I think only that's for *nix platforms. The Windows boxes are too stupid to notice the change in the case.
うるさいうるさいうるさい!

github: https://github.com/damianb/
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