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Things i want to see in the future...
- Leo_V117
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Re: Things i want to see in the future...
Well Yeah, Later on ill attempt to use javascript. Ill also see if I can create a simplified AI code.If i can get the AI to work on 2.5, i hope the PAS team will leave the coding as it is and just intergrate my AI code into it. Im designing it so it can be easily added to monsters.
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Re: Things i want to see in the future...
Good to hear that you're keeping an open mind
Btw, doesn't sandbox have ai already? Like the sauerbraten bot ai? I'm not sure if that's scriptable with cubescript though...
And, tbh, going into syntensity right now might still be a bit daunting, esp for new developers, personally, I want it to be quiiite a bit more user friendly before really opening its gates to the masses..
Btw, doesn't sandbox have ai already? Like the sauerbraten bot ai? I'm not sure if that's scriptable with cubescript though...
And, tbh, going into syntensity right now might still be a bit daunting, esp for new developers, personally, I want it to be quiiite a bit more user friendly before really opening its gates to the masses..
- Leo_V117
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Re: Things i want to see in the future...
well. the AI coding for sauerbraten is a little "out of range" for sandbox. as it isnt simple enough. I wanted to create a code that was as easy as adding something like "r_enemy" for an enemy or even "r_friend" for a friend.
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Re: Things i want to see in the future...
Yes, but how will you do stuff like pathfinding and targeting and the like? All in cubescript? It might make more sense to rather just make a cubescript hooks for the bots, and then have high level calls like "r_enemy" or the like, but then you'd have to fiddle around with the sourcecode...
- Venima
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Re: Things i want to see in the future...
That was all done in sauerbraten so....TheAncientGoat wrote:Yes, but how will you do stuff like pathfinding and targeting and the like? All in cubescript? It might make more sense to rather just make a cubescript hooks for the bots, and then have high level calls like "r_enemy" or the like, but then you'd have to fiddle around with the sourcecode...
it's all a case of copying, pasting and adding a small amount of code to link things together.
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Re: Things i want to see in the future...
Sounds simple, but is it really as easy as it sounds?
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- Leo_V117
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Re: Things i want to see in the future...
Ive tried it on my 2.5 developer package. It doenst work, that is, i dont think it does.
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Re: Things i want to see in the future...
Yes if you know what you're doing...arcones wrote:Sounds simple, but is it really as easy as it sounds?
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