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Playermodels

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Mama's Boy
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Playermodels

Post by Mama's Boy »

Quick question...

Where are the playermodels kept, and where can I go to add/change them?
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madfox95
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Re: Playermodels

Post by madfox95 »

When i have right then they are in: packages - models - rc/ogre. When u want to be hmm... rat, wolf, dragon, door, candle then u just need to copy them to rc folder. Only example: items in dragon folder i think, maybe not.
I am going to put u sleep, slowly!
In progress - I don't use PAS anymore. UDK is better.
Mama's Boy
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Re: Playermodels

Post by Mama's Boy »

Thanks. Do you know what cfg makes those ones playermodels?
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kid matthew
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Re: Playermodels

Post by kid matthew »

:!: :arrow: find the RPG folder choose your monster and copy and paste all files in EX:(rat) and then past it into the ogre or rc or rc pink/blue/red. Hope i helped. :D :mrgreen:
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Mama's Boy
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Joined: June 22nd, 2009, 7:10 pm
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Re: Playermodels

Post by Mama's Boy »

Yes, it does work, thanks, but I when you try to switch playermodels from there the game quits. I'm wondering if you can add playermodels instead of replacing them. What I'm really wondering is what file tells the game to specifically use rc and ogre as playermodels?
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Mike
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Re: Playermodels

Post by Mike »

It is in the code. It is in src/fpsgame/render.cpp Just search for pink when you have the file loaded up and you'll find it. Take care.
-mike
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Mama's Boy
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Name: Jacob DeBoer

Re: Playermodels

Post by Mama's Boy »

Mike, you're amazing!
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