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FPS Project: "Project Regen"

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Runescapedj
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Re: FPS Project: "Project Regen" (Not official name)

Post by Runescapedj »

ok,
But now to the point of this topic again plz
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Re: FPS Project: "Project Regen" (Not official name)

Post by Leo_V117 »

yeah, the game will be released whenever we can be bothered to code it, or when we get an advanced coder.
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Re: FPS Project: "Project Regen" (Not official name)

Post by arcones »

Hey, have any of you guys checked out:

mod/data/default_map_settings or the sauermod itself? I'm gonna try that today (once I'm done with school) but it has a bunch of code regarding weapons and such and could possibly be very helpful :!:

Arc
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Re: FPS Project: "Project Regen" (Not official name)

Post by arcones »

Code: Select all

#!/bin/sh
# SAUER_DIR should refer to the directory in which Sauerbraten is placed.
#SAUER_DIR=~/sauerbraten
#SAUER_DIR=/usr/local/sauerbraten
SAUER_DIR=.

# SAUER_OPTIONS contains any command line options you would like to start Sauerbraten with.
#SAUER_OPTIONS="-f"
SAUER_OPTIONS="-kmod \"-q${HOME}/.sauerbraten\" -r"

# SYSTEM_NAME should be set to the name of your operating system.
#SYSTEM_NAME=Linux
SYSTEM_NAME=`uname -s`

# MACHINE_NAME should be set to the name of your processor.
#MACHINE_NAME=i686
MACHINE_NAME=`uname -m`

case ${SYSTEM_NAME} in
Linux)
  SYSTEM_NAME=linux_
  ;;
*)
  SYSTEM_NAME=native_
  ;;
esac

case ${MACHINE_NAME} in
i486|i586|i686)
  MACHINE_NAME=
  ;;
*)
  if [ ${SYSTEM_NAME} != native_ ]
  then
    SYSTEM_NAME=native_
  fi
  MACHINE_NAME=
  ;;
esac

if [ -x ${SAUER_DIR}/bin_unix/native_client ]
then
  SYSTEM_NAME=native_
  MACHINE_NAME=
fi

if [ -e "${SAUER_DIR}/bin/sauermod_client" ]; then
  pushd "${SAUER_DIR}/.."
  exec "${SAUER_DIR}/bin/sauermod_client" ${SAUER_OPTIONS} $@
  else if [ -e "${SAUER_DIR}/mod/bin/sauermod_client" ]; then
  pushd "${SAUER_DIR}"
  exec "${SAUER_DIR}/mod/bin/sauermod_client" ${SAUER_OPTIONS} $@
  else
  echo "Your platform does not have a pre-compiled SauerMod client."
  echo "Please follow the following steps to build a native client:"
  echo "1) Ensure you have the SDL, SDL-image, SDL-mixer, and OpenGL libraries installed."
  echo "2) Change directory to mod/src/ and type \"make clean install\"."
  echo "3) If the build succeeds, return to this directory and run this script again."
  exit 1
fi
fi
For some reason the sauermod doesn't work and I looked at the sauermod_unix file and the above script is what it said... Can someone tell me what it means please?

Thanks, Arc :geek:
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Re: FPS Project: "Project Regen" (Not official name)

Post by Leo_V117 »

Im stumped on that, im not even gonna bother with the mod for it yet.

Come on Arc, youre our primary coder for now. :D
Anyway, i only code the maps. Lol

And by the looks of things... I have a soundtrack. Its the same one from my RPG. and its really quite cool
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Re: FPS Project: "Project Regen" (Not official name)

Post by arcones »

Hey everyone!

Check out the official "Project Regen Forum!"
Have fun!

Arc :geek:
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Re: FPS Project: "Project Regen" (Not official name)

Post by Leo_V117 »

Yeah, i should have posted that. Oh well.
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Re: FPS Project: "Project Regen" (Not official name)

Post by arcones »

:D :D :D

I'm awesome

:lol: :P
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Re: FPS Project: "Project Regen" (Not official name)

Post by Leo_V117 »

True, im gonna start coding the FPS Later. See if i can set up some AI. You know? the usual stuff.... Wish Me Luck
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Re: FPS Project: "Project Regen" (Not official name)

Post by arcones »

Good... sorry, "in my experience there is no such thing as luck" :)

name that quote!
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