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FPS Project: "Project Regen"
- Runescapedj
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Re: FPS Project: "Project Regen" (Not official name)
ok,
But now to the point of this topic again plz
But now to the point of this topic again plz
- Leo_V117
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Re: FPS Project: "Project Regen" (Not official name)
yeah, the game will be released whenever we can be bothered to code it, or when we get an advanced coder.
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Re: FPS Project: "Project Regen" (Not official name)
Hey, have any of you guys checked out:
mod/data/default_map_settings or the sauermod itself? I'm gonna try that today (once I'm done with school) but it has a bunch of code regarding weapons and such and could possibly be very helpful
Arc
mod/data/default_map_settings or the sauermod itself? I'm gonna try that today (once I'm done with school) but it has a bunch of code regarding weapons and such and could possibly be very helpful

Arc

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Re: FPS Project: "Project Regen" (Not official name)
Code: Select all
#!/bin/sh
# SAUER_DIR should refer to the directory in which Sauerbraten is placed.
#SAUER_DIR=~/sauerbraten
#SAUER_DIR=/usr/local/sauerbraten
SAUER_DIR=.
# SAUER_OPTIONS contains any command line options you would like to start Sauerbraten with.
#SAUER_OPTIONS="-f"
SAUER_OPTIONS="-kmod \"-q${HOME}/.sauerbraten\" -r"
# SYSTEM_NAME should be set to the name of your operating system.
#SYSTEM_NAME=Linux
SYSTEM_NAME=`uname -s`
# MACHINE_NAME should be set to the name of your processor.
#MACHINE_NAME=i686
MACHINE_NAME=`uname -m`
case ${SYSTEM_NAME} in
Linux)
SYSTEM_NAME=linux_
;;
*)
SYSTEM_NAME=native_
;;
esac
case ${MACHINE_NAME} in
i486|i586|i686)
MACHINE_NAME=
;;
*)
if [ ${SYSTEM_NAME} != native_ ]
then
SYSTEM_NAME=native_
fi
MACHINE_NAME=
;;
esac
if [ -x ${SAUER_DIR}/bin_unix/native_client ]
then
SYSTEM_NAME=native_
MACHINE_NAME=
fi
if [ -e "${SAUER_DIR}/bin/sauermod_client" ]; then
pushd "${SAUER_DIR}/.."
exec "${SAUER_DIR}/bin/sauermod_client" ${SAUER_OPTIONS} $@
else if [ -e "${SAUER_DIR}/mod/bin/sauermod_client" ]; then
pushd "${SAUER_DIR}"
exec "${SAUER_DIR}/mod/bin/sauermod_client" ${SAUER_OPTIONS} $@
else
echo "Your platform does not have a pre-compiled SauerMod client."
echo "Please follow the following steps to build a native client:"
echo "1) Ensure you have the SDL, SDL-image, SDL-mixer, and OpenGL libraries installed."
echo "2) Change directory to mod/src/ and type \"make clean install\"."
echo "3) If the build succeeds, return to this directory and run this script again."
exit 1
fi
fi
Thanks, Arc


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- Leo_V117
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Re: FPS Project: "Project Regen" (Not official name)
Im stumped on that, im not even gonna bother with the mod for it yet.
Come on Arc, youre our primary coder for now.
Anyway, i only code the maps. Lol
And by the looks of things... I have a soundtrack. Its the same one from my RPG. and its really quite cool
Come on Arc, youre our primary coder for now.

Anyway, i only code the maps. Lol
And by the looks of things... I have a soundtrack. Its the same one from my RPG. and its really quite cool
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Re: FPS Project: "Project Regen" (Not official name)

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- Leo_V117
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Re: FPS Project: "Project Regen" (Not official name)
Yeah, i should have posted that. Oh well.
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Re: FPS Project: "Project Regen" (Not official name)



I'm awesome



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- Leo_V117
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Re: FPS Project: "Project Regen" (Not official name)
True, im gonna start coding the FPS Later. See if i can set up some AI. You know? the usual stuff.... Wish Me Luck
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Re: FPS Project: "Project Regen" (Not official name)
Good... sorry, "in my experience there is no such thing as luck" 
name that quote!

name that quote!

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