When teleporting from one map to another, there's always a load screen in between, even if short. I need to get rid of that, making the change instantaneous, like when you teleport in the same map.
Is there a way to load a map before actually teleporting to it? Can someone give me some guidance here?
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Is there a way to change maps without a loading screen?
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Re: Is there a way to change maps without a loading screen?
As far as I know, the loading screen is part of the map loading process, and unless you were to combine your maps, there is no way to skip this.
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Re: Is there a way to change maps without a loading screen?
I don't think there is anyway to skip this.
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Re: Is there a way to change maps without a loading screen?
So my question is: Is there any way that I can dedicate more memory to the client so that it can handle such "t-joint fixes", or is there a way that I can temporarily disable the "fixing t-joint" on map/game load so that I can at least get back into my game. I know there is also the option of simply rolling back my ogz from one of the BAK files (my_stuff > packages > base > rpg - for anyone who doesn't know where your map data is saved), however I feel that rolling back will only take me back to a point before the T-joints start causing an issue and I will eventually come up against the issue again.
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Re: Is there a way to change maps without a loading screen?
the t-joint thing generates extra triangles from the geometry. you'll see it very clearly with outline mode on.
Basically wherever there's a t-joint, there can be sparklies, basically a pixel or two that lets you see through a wall.
Map backups don't affect this at all, and it shouldn't take too long.
but if you want to turn that off, the command is /filltjoints 0
Basically wherever there's a t-joint, there can be sparklies, basically a pixel or two that lets you see through a wall.
Map backups don't affect this at all, and it shouldn't take too long.
but if you want to turn that off, the command is /filltjoints 0
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