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A waterwars question...

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chocolatepie33
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Re: A waterwars question...

Post by chocolatepie33 »

GR1M wrote:But still making quick sand would be awesome with elevator tiggers.
Elevator Tiggers, Huh? That's new. :lol:

Okay, just kidding. How would the elevators work, though? What would they do?
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Re: A waterwars question...

Post by GR1M »

Sorry I should have reworded it better, at the moment if you place an elevator ent it already starts moving. So just have triggers to activate the elevator platforms then when you walk over the quick sand you will activate the trigger, the elevator and you will sink slowly.
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chocolatepie33
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Re: A waterwars question...

Post by chocolatepie33 »

Could you imagine just going down into quicksand smoothly, without a struggle like that?

But that's not so bad an idea...
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Re: A waterwars question...

Post by PizzaLover101 »

Chocolate pie, DM= Death Match (which is FFA= Free For All)
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Re: A waterwars question...

Post by chocolatepie33 »

Alright, thanks, Pizza.
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Re: A waterwars question...

Post by chocolatepie33 »

Okay, I have a few more questions...
First, I'm using 2.5. Is there anything special I'd need to do for waterwars? Will I need the SVN for this?
Second, what size do you guys think is best for waterwars? The current version (0.0 - :lol: ) uses mapsize 14, but I might need to make it bigger.
Third, do you know of anymore features of it, other than:
Waterguns
Waterbombs
Fainting
(that's all I've got! Ack!)

Finally, are we looking at more of a hide n seek, or a chasing thing? So far, mine's set up for hiding, basically.
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Re: A waterwars question...

Post by Runescapedj »

I think map size 14 is 2 big, 12 is big enough, isn't it? just make much terrain and some (small) houses), but I think 10 is better if you consider the amount of people that are going 2 play the game at the same time
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Re: A waterwars question...

Post by PizzaLover101 »

I think that there should be crouching
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Re: A waterwars question...

Post by arcones »

I'm making mine on a map size 16. but here's the catch, I'm building three storys up. not open space. So if you're just going to do a big building or whatnot then don't worry about making the map size big. Also, if it's open 12 should be big enough as we don't have that many active users (altho more have been coming in and once ww is up it'll prolly explode XD)
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Re: A waterwars question...

Post by Runescapedj »

I hope so, and maybe we can illegaly advert 4 REGEN? =P
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