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Cubes to model?

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chocolatepie33
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Re: Cubes to model?

Post by chocolatepie33 »

I wish you could do it the other way around- model to cubes. Make a giant tree (adapted mapmodel) then convert it. After that, build a treehouse.
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esequiel14
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Re: Cubes to model?

Post by esequiel14 »

reviving topic
Does anybody knows how to turn game geometry into mapmodels using the /writeobj command? I try it and it makes an .obj format file in the "my stuff" folder but i dont know what to do with it. Can someone please tell me or make a tutorial on what to do with that file so that the model can apear in sandbox :?:
check out my video tutorials and sandbox coolest maps in http://www.youtube.com/user/Esequiel14
chocolatepie33
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Re: Cubes to model?

Post by chocolatepie33 »

you would have to write the proper .cfg for it, not to mention rescale it. I heard that it's really, really small if you don't rescale it. You could import it to blender and resize it there, then export it, if you wanted.
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