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fog in buildings
fog in buildings
I just want to know if I can take the fog out of areas I make. I am working on a building and was wondering if I could take out the fog in it.
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Ages Underconstuction
Mythical age- village 1, forest, swamp
Early Future age- research center, City Suburbs
Pirate age- tavern/part of the city
Ages that are going be underconstruction
Future, Prehistoric, World War, Modern, Egyptian
- InHumanUnit
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Re: fog in buildings
[Comment deleted by Chuck Norris]
Last edited by InHumanUnit on December 24th, 2010, 11:08 am, edited 1 time in total.
- PizzaLover101
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Re: fog in buildings
make a mapmodel (but invisible, unless you want a map model) Set the trigger level (I only use 5 and 12, 12 makes it disappear) Set the trigger then add this code
Good luck and hope this helps
_PizzaLover101
That should work, fog 1 is the thickest it it possible, I don't know what the thinnest is, but I think that it is, if you want to make the fog reappear do the same, but change the level_trigger_# to what ever the # is, and change the fog # to what ever it was beforelevel_trigger_# = [toggleedit; fog 10000024; edittoggle]
Good luck and hope this helps
_PizzaLover101
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Re: fog in buildings
I wish I could script....
- PizzaLover101
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Re: fog in buildings
Go on the wiki, that's where I learned (other than people giving me scripts via the forum)
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Re: fog in buildings
But where do I put the script?
- PizzaLover101
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Re: fog in buildings
either press F6 while in edit mode to type it in, or go to your packages/base folder and look for the mapname.cfg (not mapname-art.cfg)
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- InHumanUnit
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Re: fog in buildings
Oh. THanks. 
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Re: fog in buildings
Wow, when did Pizza get all his knowledge? just kidding. That seems pretty clever. Although you wouldnt really want to jump in and out of editmode would you?
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Re: fog in buildings
>_<
Yep, i have been learned!
Yep, i have been learned!
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