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fog in buildings

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home415
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fog in buildings

Post by home415 »

I just want to know if I can take the fog out of areas I make. I am working on a building and was wondering if I could take out the fog in it.
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Re: fog in buildings

Post by InHumanUnit »

[Comment deleted by Chuck Norris]
Last edited by InHumanUnit on December 24th, 2010, 11:08 am, edited 1 time in total.
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Re: fog in buildings

Post by PizzaLover101 »

make a mapmodel (but invisible, unless you want a map model) Set the trigger level (I only use 5 and 12, 12 makes it disappear) Set the trigger then add this code
level_trigger_# = [toggleedit; fog 10000024; edittoggle]
That should work, fog 1 is the thickest it it possible, I don't know what the thinnest is, but I think that it is, if you want to make the fog reappear do the same, but change the level_trigger_# to what ever the # is, and change the fog # to what ever it was before

Good luck and hope this helps
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Re: fog in buildings

Post by InHumanUnit »

I wish I could script....
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Re: fog in buildings

Post by PizzaLover101 »

Go on the wiki, that's where I learned (other than people giving me scripts via the forum)
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Re: fog in buildings

Post by InHumanUnit »

But where do I put the script?
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Re: fog in buildings

Post by PizzaLover101 »

either press F6 while in edit mode to type it in, or go to your packages/base folder and look for the mapname.cfg (not mapname-art.cfg)
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Re: fog in buildings

Post by InHumanUnit »

Oh. THanks. :D
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Re: fog in buildings

Post by Leo_V117 »

Wow, when did Pizza get all his knowledge? just kidding. That seems pretty clever. Although you wouldnt really want to jump in and out of editmode would you?
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Re: fog in buildings

Post by PizzaLover101 »

>_<
Yep, i have been learned!
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