Anyway, no new updates on DT, except... well, no, I don't think I'll tell you that. It's something really cool... I don't think you all could handle it
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Dark Tunnels
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arcones
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Re: Dark Tunnels
Ah.
Anyway, no new updates on DT, except... well, no, I don't think I'll tell you that. It's something really cool... I don't think you all could handle it
Anyway, no new updates on DT, except... well, no, I don't think I'll tell you that. It's something really cool... I don't think you all could handle it

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- InHumanUnit
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Re: Dark Tunnels
Jeez people have been mean to me lately.....
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arcones
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Re: Dark Tunnels
Well, I didn't want to overwhelm you with awesomeness!!
I've been deciding whether there should be something called "streaming" versus "hard-read" both useful in their own way. But it may not even appear in DT as this is a concept idea
Who knows tho? I may surprise myself
I've been deciding whether there should be something called "streaming" versus "hard-read" both useful in their own way. But it may not even appear in DT as this is a concept idea
Who knows tho? I may surprise myself

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- cork279
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Re: Dark Tunnels
Why did you bother saying there was something secret in the first place, and type it into a message, that just makes us brag...Anyway, no new updates on DT, except... well, no, I don't think I'll tell you that. It's something really cool... I don't think you all could handle it
Could you tell us now? Now? What about now? Howsa-bout now? No? What about now?
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Re: Dark Tunnels
Well it was basically an idea/debate I had with myself. Whether an echo message is better than a GUI message and what are the pro's and con's of each. To me it just really depended on the circumstances. For instance, if you're "streaming" something to your HUD, then it's going to be an echo prompt while a GUI would be in response to a "hard-read."

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chocolatepie33
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Re: Dark Tunnels
echos = tricks + tips
gui = character speech + response.
gui = character speech + response.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
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arcones
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Re: Dark Tunnels
Very true, but I was thinking more along the lines of info besides thoughts. Kinda like having an HUD that would stream info to your visor.
To be honest, I usually use the one you mentioned CP
To be honest, I usually use the one you mentioned CP

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arcones
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Re: Dark Tunnels
Well, new update... of sorts. I was able to do some heavy mapping... in L4D2 Authoring Tools. Meaning I can work on DT as a L4D2 campaign. Don't worry, I'm still working on DT as a Sandbox project 
I'm still having trouble finding the right size (map, building, etc.)
I'm still having trouble finding the right size (map, building, etc.)

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- Leo_V117
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Re: Dark Tunnels
Making DT into an L4D2 campaign would be fairly easy, once I find out how to correctly manipulate a Checkpoint Room and a "func_tracktrain", I can make loads of features for the L4D2 campaign.
Creating things in the L4D2 Authoring Tools is actually pretty straight forward. Elevators can have multiple stops, switches can be triggered when something breaks, Get the Idea?
Creating things in the L4D2 Authoring Tools is actually pretty straight forward. Elevators can have multiple stops, switches can be triggered when something breaks, Get the Idea?
Last edited by Leo_V117 on January 30th, 2011, 7:22 am, edited 1 time in total.
Game Projects
Sandbox Tools
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Re: Dark Tunnels
Completely. I was talking about the SB DT. I have the size in mind for L4D2 DT 

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