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Dark Tunnels

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Re: Dark Tunnels

Post by arcones »

Haha, no. He finished up his master's at UCF in game design/programming. So he's been giving me tips for the last couple months.
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Re: Dark Tunnels

Post by InHumanUnit »

Its Martian O' Donnel(AKA the Halo dude)?
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Re: Dark Tunnels

Post by Leo_V117 »

Its strange how much a character means to a game, and an object for that matter. Even if its only a book, its an important part.
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Re: Dark Tunnels

Post by arcones »

~_~

You've been reading my plotline haven't you Leo... :P

But you're right, characters and events make all the difference (and books too :D).
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Re: Dark Tunnels

Post by chocolatepie33 »

yeah, look at Myst: has all three, and it's a great game. Look at how it turned out.
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Re: Dark Tunnels

Post by arcones »

Yeah, exactly :)

I doubt DT would ever achieve the status Myst has climbed to, but you never know :P
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Re: Dark Tunnels

Post by Leo_V117 »

I personally think that DT (and R17 combined) Would make quite a hit on the entire Sandbox community. As well as those keen indie developers who want some decent software to develop games.

I mean... Check out Overgrowth The current version is Alpha 123. I've had a look at Alpha 118 and had a decent mess around. The physics are awesome, and those models are so well made.
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Re: Dark Tunnels

Post by InHumanUnit »

Dark Tunnels (and R17)certainly look intresting.
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Re: Dark Tunnels

Post by cork279 »

What about Revelade Revolution... jk :P
Anyway, that would be interesting :D
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Re: Dark Tunnels

Post by arcones »

@Leo, I agree. These games, along with the other major games built with Sandbox, will definitely impact and show Sandbox' potential as well as showcase some indie games :D

@IHU, I'm excited too :)

@Cork, RR has definitely gained a fan base since the creation of the ModDB page :)
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