Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

An Easy way to move content to new 2.7 version?

Having issues not related to a specific Sandbox game mode? Get help here!
Please also read the rules for support when posting support requests.
Failure to comply with the forum rules may result in your topic being locked without resolution.
User avatar
Eagle
Member
Member
Posts: 148
Joined: December 15th, 2009, 11:40 pm
Name: Vickie Eagle

Re: An Easy way to move content to new 2.7 version?

Post by Eagle »

Thanks Guys! I'm going to give it a try and see what happens :|

"Wish me luck" this is a lot of map to move...eek!
Image

Always~
I put time in a bottle ... just saying :))
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
java.x.beast
Member
Member
Posts: 194
Joined: August 10th, 2011, 2:35 pm
Name: Addis
IRC Username: javaxbeast
Location: Chicago, IL
Contact:

Re: An Easy way to move content to new 2.7 version?

Post by java.x.beast »

Best of luck.
Age of Darkness
Maps: Image
Music: Image
Models: Image
Scripts: Image
Other: Image
Visit the company website: (In progress (Expected to be released in two weeks :uber:) 8-) :D 8-) )
Visit the company page on ModDB: Vulcanis Entertainment
java.x.beast wrote: I got them moves like JAGger!!!
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: An Easy way to move content to new 2.7 version?

Post by chocolatepie33 »

Not real sure about this, but you mostly have to copy over the map files (.ogz, .cfg and any .baks there are), along with any textures used. Seeing as most of the textures which (should) have been removed by now are still there, you may not have to do that. The primary exception would be custom textures.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: An Easy way to move content to new 2.7 version?

Post by Leo_V117 »

chocolatepie33 wrote:Not real sure about this, but you mostly have to copy over the map files (.ogz, .cfg and any .baks there are), along with any textures used. Seeing as most of the textures which (should) have been removed by now are still there, you may not have to do that. The primary exception would be custom textures.
Theoretically, since you'll be using your *mapname*-art.cfg, the textures of yours should still be assigned to their usual positions. Obviously, any textures that are missing should be re-added to the correct directory OR replaced with new ones that fit the part better. "CTRL+F" in your CFG for the texslot you retreive when you select a missing texture in your map. EG: 236, 124, 45, 627. A replacement for unused textures would be my Dev-textures. These are pretty nice when used correctly. They make good guides for mapping and textures. 8-)
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: An Easy way to move content to new 2.7 version?

Post by chocolatepie33 »

@leo: I do have to say, the map-art.cfgs are extremely convenient. I imported a map from Sauerbraten (that didn't come with a map-art.cfg), and it had insane textures. Because there was no defined texture slots, it used whatever texture fit the number of the slot. Where did you release your dev-textures, though? Or are those already in the SVN? :mrgreen:
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: An Easy way to move content to new 2.7 version?

Post by Leo_V117 »

chocolatepie33 wrote:@leo: I do have to say, the map-art.cfgs are extremely convenient. I imported a map from Sauerbraten (that didn't come with a map-art.cfg), and it had insane textures. Because there was no defined texture slots, it used whatever texture fit the number of the slot. Where did you release your dev-textures, though? Or are those already in the SVN? :mrgreen:
At the moment, no. You can get hold of my Dev-Textures (And all my others) by downloading my map-pack for R17.
User avatar
BlackGulf
Member
Member
Posts: 127
Joined: August 28th, 2011, 5:07 pm
Name: Trevor
IRC Username: BlackGulf
Location: Stalkin' Your Mom
Contact:

Re: An Easy way to move content to new 2.7 version?

Post by BlackGulf »

Eagle wrote:Thanks Guys! I'm going to give it a try and see what happens :|

"Wish me luck" this is a lot of map to move...eek!
Image

Always~

I Give That Map *****(5) Stars
Image

Current Project
The Adventures Of NotaPig

Models Image
Maps Image
Coding Image
Textures Image
Music and SFX Image

In Need Of Staff.
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: An Easy way to move content to new 2.7 version?

Post by chocolatepie33 »

@Blackgulf: ditto.

@Eagle: you wouldn't mind if I used one of those screenshots in a school project, would you? (it's just a web class, nothing about game design unfortunately)
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
Eagle
Member
Member
Posts: 148
Joined: December 15th, 2009, 11:40 pm
Name: Vickie Eagle

Re: An Easy way to move content to new 2.7 version?

Post by Eagle »

no I don't mind at all, have fun!

Always~
I put time in a bottle ... just saying :))
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: An Easy way to move content to new 2.7 version?

Post by chocolatepie33 »

alright, thanks a lot.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
Locked