Dark Tunnels

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arcones
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Re: Dark Tunnels

Postby arcones » October 14th, 2011, 3:52 pm

Hey guys, I have some beef, mainly with the RPG mainframe itself. I really don't like the way it's set up and if I can't get a hold of it, I will still pluck along. However, I believe there may be another solution and if that solution works, it would mean a drastic improvement, not only in gameplay but coding ability and opportunities.

Essentially I would move all my Sandbox maps over to Unity 3D and end up learning C# with help from numerous sources and friends. That would allow me to personally work on the scripting and do exactly what I want to do. Meanwhile I'll still try to understand RPG coding, but I don't know if I'll use it.

That's all for now guys, thanks for the support!

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Re: Dark Tunnels

Postby chocolatepie33 » October 14th, 2011, 5:41 pm


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Re: Dark Tunnels

Postby Leo_V117 » October 14th, 2011, 7:04 pm

@CP: Dude, and dont forget me and ESB! Working my rear off to get RPG Script to work in that. 8-)

@Arc: As I said on Steam, thats a very intelligent thing to do. But you're gonna have a LOT more work to do. I mea, ESB will be released in a couple of weeks, and that'll have a full addition of RPG Script, and a bunch of hands-on, user-created tutorials for RPG. 8-)




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Re: Dark Tunnels

Postby java.x.beast » October 14th, 2011, 7:13 pm

@CP + arcones: Yes, I am working on video tutorials. Although due to technical difficulties, I will not be able to make it audio. It seems I have misplaced my headset. :/ In order to make up for this, I have been working harder on the tutorials. I'm currently working on it as I speak right now. I hope my share of the tutorials will be out in a week. I don't know if Matt has had the time to start though. I'm also making a separate website for it, like ESBTuts.

@Leo: Who would forget ESB? It's probably the best non-PAS-staff-made product for PAS. I hope you find a way around NET Framework, because I can't download it because I can't install VSP 1 (same reason as Visual Studio). I really look forward to using ESB. Thanks for the major contributions to PAS!

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Re: Dark Tunnels

Postby arcones » October 15th, 2011, 12:01 pm

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Re: Dark Tunnels

Postby InHumanUnit » October 20th, 2011, 1:33 pm

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Leo_V117
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Re: Dark Tunnels

Postby Leo_V117 » October 20th, 2011, 2:43 pm





arcones
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Re: Dark Tunnels

Postby arcones » October 20th, 2011, 3:17 pm

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Re: Dark Tunnels

Postby java.x.beast » October 20th, 2011, 4:40 pm

I've never heard of Unity3D. Do you think I should get it? Just to try it out?

-Java

arcones
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Re: Dark Tunnels

Postby arcones » October 20th, 2011, 4:50 pm

Well, Unity3D requires a 3rd party software/application to create the levels. You can't edit the levels in real time like you can with Sandbox.

So you'd have to use something like Blender to create levels. But! I found a bypass for this (it was my experiment). You can create the map in Sandbox, (without textures) and "write" the map file as an .obj file (/writeobj). Go to the my_stuff folder, locate it just to make sure. Open the file in Blender (sometimes it can be difficult, make sure to check the show hidden files button). Then you can export it into Unity3D.

Anyway, that's just to say, I would say go ahead! It's being used more and more in the latest games, so I don't see it becoming obsolete any time soon.
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