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Adding Rain, Snow, and Objects.

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William
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Adding Rain, Snow, and Objects.

Post by William »

Ummmm, how do I make rain? And does it fall through the ground. See I'm making an underground facility, but I need a reason for your character to go down. I was thinking cold and wet ... but i need some rain outside ... is rain possible, and can I keep it only up top?
Last edited by William on December 19th, 2009, 12:33 pm, edited 2 times in total.
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience :D
siimvuss
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Re: How would I do rain and snow?

Post by siimvuss »

you can make rain and snow but as far as I know its impossible to make it stop at the ground
bryanfblareunion
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Re: How would I do rain and snow?

Post by bryanfblareunion »

You should be able to use type 300. I know on snow it stops it at the ground.

Hope this helps. :geek:
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William
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Re: How would I do rain and snow?

Post by William »

What type of Entity is it? Or is it a GUI?
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience :D
bryanfblareunion
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Re: How would I do rain and snow?

Post by bryanfblareunion »

It is a particle entity

Hope this helps :geek:
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William
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Re: How would I do rain and snow?

Post by William »

Thanks Bryan, this is the second time you've helped me out pretty bigtime. Still working on that model adding and such, but we'll see. If you have a good place that I might be able to go to find models, thats all I really need at this point.

I appreciate your help :)
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience :D
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Obsidian
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Re: How would I do rain and snow?

Post by Obsidian »

IIRC there should be stuff you can use here: viewtopic.php?f=24&t=593 and viewtopic.php?f=24&t=497

When looking through the models, mind the licenses. ;)
うるさいうるさいうるさい!

github: https://github.com/damianb/
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William
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Re: How would I do rain and snow?

Post by William »

Alright ... I found some models, but the odd thing is that it doesnt say what type of files they are ...

http://opengameart.org/content/torch

http://opengameart.org/content/sig-p220

Those are the links for the items I'm trying to get into the game ... if you could explain to me how to do tha'd be great. I've messed with them for about an hour and a half and I'm on wits end trying to figure it out : / So yeah hehehe, if I could get a bit of help, tha'd be AWSOME! :)
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience :D
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GR1M
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Re: How would I do rain and snow?

Post by GR1M »

The gun is a blend file so just download blender and export it out as md2... I think you have to download something for you to be able to export it to md2 I'm sure its on the blender site, make a folder inside models and place a cfg telling it to load the model and its texture files for example "md3load tris.md3 md3skin mesh skin.jpg". The flashlight is a obj which is good because sandbox supports that so all you have to do is make a folder inside your models with a cfg "You don't have to write anything in the obj cfg just make sure you have in there...I always put "mdlscale 100" To make the model the right size for me. When all that is done go into data edit "default_map_models.cfg" And type the location of where you placed your model on the bottom of the list. For example [mmodel "Flashlight"] - This makes it easy so you don't have to load your model with a command just look at your model list and its there. Load up sandbox start a new map look at your model list and click it and there it is!
_____________________________

(1). Always name the cfg corresponding to your format - md2 is md2.cfg, obj is obj.cfg and so forth.

(3). Some models may have to many polygons and may freeze, crash sandbox are shutdown your PC.

(If you still need help send me a message.)

Gr1m :twisted:
Last edited by GR1M on December 14th, 2009, 11:54 pm, edited 3 times in total.
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William
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Re: How would I do rain and snow?

Post by William »

Alright ... I must admit I feel very technologically challenged. I've never taken a class or anything on this, I'm just very interested in all of this.

I have Blender and when I export it it brings up a page with all the types. I click MD2 and then it comes up with ... well this basically.

MD2 Export
Scale Factor: 0.0 - 10
MD2 file to save: tris.md2 <Browse>
Frame List file to load: default <Browse>
Texture Path: --------

With an Export button below along with Exit .... so I'm not really sure where to go from here ...
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience :D
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