I'm trying to make a horror game so you can imagine how important backround sounds and ambience are. Unfortunately, although I've found many free sounds to disturb a player lol, I have no idea how to actually add them into the game. I found the folder with all the backround sounds and I assume I need to just add them there (please confirm or deny that theory) and then I need to write it into the scripts, but I'm not sure where those scripts are.
Please Help, thank you.
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How do I Add sounds and Ambience
- William
- Member
- Posts: 53
- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
- Location: New Braunfels, TX
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How do I Add sounds and Ambience
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

- daniel_san
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- Joined: September 8th, 2009, 11:03 pm
- Name: Dan
- IRC Username: daniel_san
Re: How do I Add sounds and Ambience
You add sounds to your maps through your maps art.cfg. Look in packages base for examples. You may also want to check out Mikes Halloween house he posted in the forums around halloween.
Within his art.cfg you should see a good example of using sounds and ambience in your own maps.
Heres a link to his forum post.
viewtopic.php?f=23&t=465&p=2228&hilit=h ... ouse#p2228
Within his art.cfg you should see a good example of using sounds and ambience in your own maps.
Heres a link to his forum post.
viewtopic.php?f=23&t=465&p=2228&hilit=h ... ouse#p2228
- William
- Member
- Posts: 53
- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
- Location: New Braunfels, TX
- Contact:
Re: How do I Add sounds and Ambience
Alright, so I did figure that out (thank you so much, your helping me seriously achieve somthing I've dreamed of for so long lol) and my other question is, how do I make a sound only play once and not repetetively, would I need a particle that is activated? And if so, how would I go about doing that?
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

- daniel_san
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- Joined: September 8th, 2009, 11:03 pm
- Name: Dan
- IRC Username: daniel_san
Re: How do I Add sounds and Ambience
I believe what you're looking for is the trigger type. I believe trigger type is 9. Its the 3rd variable in the map model.
A quick way of changing it would be by holding 3 with your mouse cursor over the model, and scrolling till its at 9.
Or you can edit it manually by pressing period . and editing the 3rd variable.
take care.
-daniel_san
A quick way of changing it would be by holding 3 with your mouse cursor over the model, and scrolling till its at 9.
Or you can edit it manually by pressing period . and editing the 3rd variable.
take care.
-daniel_san
- William
- Member
- Posts: 53
- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
- Location: New Braunfels, TX
- Contact:
Re: How do I Add sounds and Ambience
I do believe I understand that, but what I'm trying to do is ... well I have a humming sound. It's on an automatic look by being a sound in general. Say I wanted to make the humming only go through one playthrough. Could I do that with the actual sound particle or would I have to do somthing else to trigger it to play once?
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

- daniel_san
- Moderator
- Posts: 84
- Joined: September 8th, 2009, 11:03 pm
- Name: Dan
- IRC Username: daniel_san
Re: How do I Add sounds and Ambience
Use the sound ent for ambient sounds. However use an empty map models for specific sounds like that. For example the empty model found in the bathroom doorway.
From mike's halloween_house config:
scream = (registersound halloweenhousesounds/58804__Syna_Max__shocker_preview 255)
level_trigger_1 = [sound $scream; sleep 50000]
notice this empty map model is set to -1, its trigger type is 11, and its level_trigger is 1. This triggers the sound every time you walk over/near it.
If you just change the trigger type to 9 the sound defined under level_trigger 1 will only play once.
Hope this helped.
-daniel_san
From mike's halloween_house config:
scream = (registersound halloweenhousesounds/58804__Syna_Max__shocker_preview 255)
level_trigger_1 = [sound $scream; sleep 50000]
notice this empty map model is set to -1, its trigger type is 11, and its level_trigger is 1. This triggers the sound every time you walk over/near it.
If you just change the trigger type to 9 the sound defined under level_trigger 1 will only play once.
Hope this helped.
-daniel_san
- William
- Member
- Posts: 53
- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
- Location: New Braunfels, TX
- Contact:
Re: How do I Add sounds and Ambience
Alright, I did get it to actually get the level trigger, but now the problem is that it is not playing rhe right sounds. It's playing the "jump" sound. Now what I did is I put my scream in the map sounds so bascially
mapsound "scream"
Which is fine. If I wanted to play it as a repetetive sound, that would work and I could do that. However, (the sound is in the q009 folder ... dont' know if that could be a problem) the sound trigger says "level_trigger_3" = [sound q009/scream]
and I've tried it without the q009 in there as well. So basically I know that the sound is being registered as I can place it as a constant repetetive noise, but I don't know how to get it registered to only happen once on the null map model that I have placed. Re-stating again though, that it is indeed playing the "jump" noise.
mapsound "scream"
Which is fine. If I wanted to play it as a repetetive sound, that would work and I could do that. However, (the sound is in the q009 folder ... dont' know if that could be a problem) the sound trigger says "level_trigger_3" = [sound q009/scream]
and I've tried it without the q009 in there as well. So basically I know that the sound is being registered as I can place it as a constant repetetive noise, but I don't know how to get it registered to only happen once on the null map model that I have placed. Re-stating again though, that it is indeed playing the "jump" noise.
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 
