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Be it a problems with Skyboxes and trigger ye be havin?
- William
- Member
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- Name: William Folker
- Location: New Braunfels, TX
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Re: A complicated issue : /
Any Idea which folder that is in? The two I know where they are is
Underground Facility.ogz and
Underground Facility-art
And I'm looking through the folders and I can't seem to find "Underground Facility.cfg"
Or are you saying to actually just make another file completely called "Underground Facility.cfg" and just put that in with the other two?
Underground Facility.ogz and
Underground Facility-art
And I'm looking through the folders and I can't seem to find "Underground Facility.cfg"
Or are you saying to actually just make another file completely called "Underground Facility.cfg" and just put that in with the other two?
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

-
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- Name: S
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Re: A complicated issue : /
yes make another file into the same folder as the others (packages\base) which is named like that.
- William
- Member
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- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
- Location: New Braunfels, TX
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Re: A complicated issue : /
It does nothing. Should I write anything in specific into the ".cfg" file? I saw one on some other map that was empty, soI tried it being empty, and the only other thing I could think to do was copy and past the art file and change it to .cfg, but ... well obviously that didn't fix anything.
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

-
- Member
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- Name: S
- IRC Username: S
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Re: A complicated issue : /
XD
If you want something to happen you must make it happen!
You must write the scripts trggers etc what you need into the cfg file
If you want something to happen you must make it happen!
You must write the scripts trggers etc what you need into the cfg file
- William
- Member
- Posts: 53
- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
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Re: A complicated issue : /
I don't understand. I've made a file with CFG at the end, I already have the art cfg file. I put my triggers into the .cfg file and now my map won't even read that there are level triggers. Is there a specific way that I need to put them in? Mikes Halloween house script confuses me because my sound files are very simply written and as much as mike is of a help hehehe, it makes it more complex in my head that all the
halloweenhousesounds/283785_Halloween" 255 32767 // 0
mapsound "halloweenhousesounds/48405__reinsamba__awakening_mummy_1_preview" 200 32767 // 0
is there ... What all scripts do I need? How do I properly put it in so that my level will read it?
halloweenhousesounds/283785_Halloween" 255 32767 // 0
mapsound "halloweenhousesounds/48405__reinsamba__awakening_mummy_1_preview" 200 32767 // 0
is there ... What all scripts do I need? How do I properly put it in so that my level will read it?
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

- William
- Member
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- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
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Re: A complicated issue : /
Hey Daniel, what exactly do I do again? I can I just copy and paste the bastion file, change it to my maps name and use that
And what would I put into it? Should I copy and paste the art.cfg file into it or would that be wrong?
Also, I've input a sound as a scream and I can't seem to figure out how to get that to play, it plays the "jump" sound effect instead for some reason.
And what would I put into it? Should I copy and paste the art.cfg file into it or would that be wrong?
Also, I've input a sound as a scream and I can't seem to figure out how to get that to play, it plays the "jump" sound effect instead for some reason.
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

- daniel_san
- Moderator
- Posts: 84
- Joined: September 8th, 2009, 11:03 pm
- Name: Dan
- IRC Username: daniel_san
Re: A complicated issue : /
No don't copy all the content from the art.cfg into your map.cfg, that'd be pointless.
The sound I think you're actually hearing is the door opening sound.
And your problem lies in the fact you used a space in your map name.
Don't use spaces in your map name or the cfg for your map, use an underscore_ if need be.
And alright here you go I don't think I could be any more specific than this.
I started up sandbox, created a newmap, placed a playerstart ent and an empty map model a few feet in front of start.
Then I saved the map as soundtest. Copied one of mikes sounds to packages/sounds/test. Created a file named soundtest.cfg
mapsoundreset
//mapsound
mapsound "test/graveyardmoans" 255 32767 // 5
test = (registersound test/graveyardmoans 255)
level_trigger_1 = [sound $test; sleep 1200]
Then I loaded my map up and changed the variables on the empty map model to level_trigger_1 and trigger type 9.
Saved my map once again, and then loaded in SP(single player) mode. The sound will only play once as long as you don't go in and out of edit mode.
That resets the trigger I think.
Sorry for the confusion, and I hope this helped.
-daniel_san
The sound I think you're actually hearing is the door opening sound.
And your problem lies in the fact you used a space in your map name.
Don't use spaces in your map name or the cfg for your map, use an underscore_ if need be.
And alright here you go I don't think I could be any more specific than this.
I started up sandbox, created a newmap, placed a playerstart ent and an empty map model a few feet in front of start.
Then I saved the map as soundtest. Copied one of mikes sounds to packages/sounds/test. Created a file named soundtest.cfg
mapsoundreset
//mapsound
mapsound "test/graveyardmoans" 255 32767 // 5
test = (registersound test/graveyardmoans 255)
level_trigger_1 = [sound $test; sleep 1200]
Then I loaded my map up and changed the variables on the empty map model to level_trigger_1 and trigger type 9.
Saved my map once again, and then loaded in SP(single player) mode. The sound will only play once as long as you don't go in and out of edit mode.
That resets the trigger I think.
Sorry for the confusion, and I hope this helped.
-daniel_san
- William
- Member
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- Name: William Folker
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Re: A complicated issue : /
Thank you so much, this is so much more specific, I really appreciate your help, I'm ganna go mess with it and see what I can do right now, once again thank you for getting so specific with me haha I'm a little slow with all this scripting stuff
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

- William
- Member
- Posts: 53
- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
- Location: New Braunfels, TX
- Contact:
Re: A complicated issue : /
Alright, now I assume that you made a separate sound folder within packages for "test" as I made another called "underground" and put a sound titled "humming" inside of it. I made a completely new map called "Testing" in which I have the same as you, a playerstart ent, and a null map model, trigger 9 and level trigger 1. this is what is in my CFG
mapsoundreset
//mapsound
mapsound "underground/humming" 255 32767 // 5
underground = (registersound underground/humming 255)
level_trigger_1 = [sound $underground/humming; sleep 1200]
I do once again apologize for any frustration : / I've never taken a class, I just find myself VERY interested in all of this. But should I have "$underground" in the place that "$underground/humming" is instead?
mapsoundreset
//mapsound
mapsound "underground/humming" 255 32767 // 5
underground = (registersound underground/humming 255)
level_trigger_1 = [sound $underground/humming; sleep 1200]
I do once again apologize for any frustration : / I've never taken a class, I just find myself VERY interested in all of this. But should I have "$underground" in the place that "$underground/humming" is instead?
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 

- William
- Member
- Posts: 53
- Joined: December 11th, 2009, 1:47 pm
- Name: William Folker
- Location: New Braunfels, TX
- Contact:
Re: A complicated issue : /
I GOT IT!!! AFTER MESSING WITH IT AND READING THIS STUFF OVER AND OVER I GOT IT!!! THAK YOU GUYS SO MUCH!! ONE STEP CLOSER TO COMPLETE GENIUS!!! lol
Yes yes, I know, I am a pretty big time noob, thank you VERY much for your patience 
