[RPG] Kelgar [with download]

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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » June 4th, 2012, 11:48 am

is an advanced RPG beeing developed in Sandbox

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Re: [RPG] Kelgar [with download]

Postby chocolatepie33 » June 4th, 2012, 2:18 pm


northstar
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Re: [RPG] Kelgar [with download]

Postby northstar » June 16th, 2012, 2:22 pm

((((
After adding a playermodel I had the problem that the eye-level was too high. Is there any way to set this? EDIT: This is setted by the bounding box
))))

you know, i actually know the answer to this (even though you've already found one)... in the model folder config, down near the bottom, is mdlbb... it is set at 4 (w) 12.5 (h) .9 (eyesight height) for the rc model... to get it to fit through a 3 grid, 1wide and two high, i set it at 3 12 .8 so it could see through the windows and get through the doors... but be careful, you may have to change the height of steps too...

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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » June 17th, 2012, 10:13 am

is an advanced RPG beeing developed in Sandbox

northstar
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Re: [RPG] Kelgar [with download]

Postby northstar » June 17th, 2012, 11:04 am

ah ha, of course... i mean... i knew that (cough cough ahem) (smile)...

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Re: [RPG] Kelgar [with download]

Postby Hirato » August 2nd, 2012, 2:09 am

This is not a url, clicking it is pointless

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Re: [RPG] Kelgar [with download]

Postby Hirato » August 3rd, 2012, 7:42 am

I've got a present for you.
I've modified the model loading code to print an error whenever it fails to load a model.
This should, *encourage,* you to fix those performance killing oversights.

Seriously, just taking care of triggers 0, 36 and 39 tripple my framerate, this is likely quadruple or more in a Windows context!
Speaking of which, I also noticed some containers use this "empty/invalid" model thing...
This is not a url, clicking it is pointless

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kddekadenz
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Re: [RPG] Kelgar [with download]

Postby kddekadenz » August 7th, 2012, 11:42 am

Thank you! It really helped a lot :o
I uploaded a performance patch to IndieDB.
EDIT: I just gonna fix the other issues you mentioned.
is an advanced RPG beeing developed in Sandbox

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Torben
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Re: [RPG] Kelgar [with download]

Postby Torben » October 16th, 2013, 8:02 am



'Team kelgar' is looking for people who like coding in CubeScript.
At the moment we are planning a next official release of Kelgar.
It is a RPG game, that was created by http://www.tinyworlds.org/ about two years ago.
Since the first release, a bunch of artists are following this idea.
The info-site http://www.indiedb.com/games/kelgar does not show the current
state and so there will be a video with all the things we have done until now.
(new main map, new buildings, new structure of the village,
exclusive animated models and lots of drawing concepts).
So, if you are bored and wants to spread out your coding talent, let us know.
Send me a message in here or via mail to info@cocma.de ...
If you can't await the next video have a look on
http://vimeo.com and search for artenario.
Otherwise just have fun !

_________________________________
Here I want to give you the direct links
to the outdated Kelgar buildings:


Store: (title in the video is wrong)
https://vimeo.com/62989284


Bakery:
https://vimeo.com/68901849


StoreAndFarmhouse:
https://vimeo.com/60332484


Store: "texture test"
https://vimeo.com/60639889


TavernOfRidaz:
https://vimeo.com/55006153

bR Torben

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[RPG] Kelgar [latest screenshots]

Postby Torben » March 18th, 2015, 9:03 pm

Questions are welcome as usual (minimalism inside):

































Some older videos:
animated characters:
https://vimeo.com/92278286
animated sunlight - different length of periods in game
https://vimeo.com/103644951
storyboard in 2013:
https://vimeo.com/79556935

Have fun !
bR Torben


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