Introduction to Rydion

Introduce yourself to the rest of the community here.
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rydion_dev
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Location: Great Britain
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Introduction to Rydion

Postby rydion_dev » August 30th, 2012, 10:12 am



Hello.

I have been following the forum for a while but the registration e-mails have been having problems.

My game project is Rydion, which I started at school, with two friends (four actually, but two are too lazy). However, the company head wants to fire me. I have other projects in line anyway. I have an IQ of 140-160 (I've done genuine tests). RPGs are my favourite genre, but I really hate shoot-'em-ups.

Rydion is based on an archipelago. The year is 900 AD ± 500 years. The Kentorax has been activated, and Scarban must save Rydion from the Dragon-Lord, Mol'Vangor. In addition, merchants are vital. The battle between Dayonica and Mol'Vangium is vital. Dayonica is lighter but Mol'Vangium is more powerful.

Thanks for reading.

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kddekadenz
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Re: Introduction to Rydion

Postby kddekadenz » August 30th, 2012, 11:43 am

Aha.

I need to have at least 10 characters but I have nothing else to say, so I'm just gonna do some ASCII-Art:

c--|[-------> a sword

_ _---_
~[°w°]~ a weird guy with a hat

Sorry for being random and spamming your post, but it confused me.
What do you want to tell us and why?

So you have a game called Rydion (may sound weird in English). I think it is actually not the name of a Mesopotamian god, but sounds similar.
It is a RPG.
Someone wants to fire you, possible the lead developer of Rydion.
You think you are really smart.
Something/someone is vital.

So you can see I got a lot of useless information out of your text, which miss details.

I punished myself for this post and spend a couple of minutes of my lifetime in writing it and doing the ASCII-Art.
It appeared that I do have to say more than 10 characters.
is an advanced RPG beeing developed in Sandbox

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kddekadenz
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Re: Introduction to Rydion

Postby kddekadenz » August 30th, 2012, 11:44 am

Did I say that I'm sorry?
I did..
Phew.
is an advanced RPG beeing developed in Sandbox

rydion_dev
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Posts: 20
Joined: August 30th, 2012, 9:43 am
Location: Great Britain
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Re: Introduction to Rydion

Postby rydion_dev » August 30th, 2012, 12:28 pm

Hey, it's OK. The lead developer does want to fire me. Cool ASCII art though. I did Rydion ASCII art on the main page. Mol'Vangium/Dayonica are vital because they are like Ying and Yang, but they are metal ores that you can make melee weapons from.

Sorry if I wasn't clear.

Sie glauben das es war nicht interessant! (war mein grammatik gut?)

PS: My Skills

Mapping: 4
FPS Coding: 5
RPG Coding: 7
Textures/3D Modelling: N/A (don't have Blender, etc.)
Literary Skills (good spelling and grammar): 10

Utility

RPG: (10 + 7 + (4/2) + (0/2)) / 3 = 6.3
FPS: (4 + 5 + (10/2) + (0/2)) / 3 = 4.7
Graphics: ((0x1.5) + (4x1.5)) / 3 = 2.0
Other: ((4 + 0 + 5) / 3 = 3

Overall:
I'm best suited (6.3pts) to an RPG project due to its literary requirements and RPG code. However I cannot use FPS as well (4.7pts) due to my weaknesses at FPS Code and Graphics (2.0pts). Graphics is not my forte and neither is SSP/KRS (3.0pts) as I cannot map competently. Talented mappers, should contact me.

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kddekadenz
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Posts: 423
Joined: July 17th, 2011, 11:02 am
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Re: Introduction to Rydion

Postby kddekadenz » August 31st, 2012, 11:12 am

is an advanced RPG beeing developed in Sandbox


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