Exporting your game in PAS 2.6 (and 2.6.1)

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DaGeek247
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Exporting your game in PAS 2.6 (and 2.6.1)

Postby DaGeek247 » December 5th, 2010, 1:03 pm

If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

DaGeek247 of

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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby BlackGulf » October 15th, 2011, 10:13 am

this work for 2.7 also

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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby DaGeek247 » October 31st, 2011, 12:51 pm

Thanks for checking that out. My next step is to make a "Base Sandbox" with just the engine and a few others. Then you can add your game and its files to that instead of exporting.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

DaGeek247 of

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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby chocolatepie33 » October 31st, 2011, 7:57 pm


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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby Hirato » October 31st, 2011, 8:55 pm

This is not a url, clicking it is pointless

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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby DaGeek247 » November 2nd, 2011, 12:39 pm

As of yet, it is only an idea. It would only include the gui stuff, and the engine. No textures, no models. Those would need to be added by the user.

Or maybe I could remove most of the stuff, and keep only the basics such as the player models... Im not sure, but either way the user will need to add the stuff used in his maps.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

DaGeek247 of

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Mike
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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby Mike » November 2nd, 2011, 4:32 pm

Thank you for doing this tutorial :D
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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby chocolatepie33 » November 2nd, 2011, 9:11 pm


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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby justinyd » September 21st, 2012, 9:47 am

Has anyone tried to automate this process with a script? Is that even possible? What would be the most tricky part?
Thanks!

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Re: Exporting your game in PAS 2.6 (and 2.6.1)

Postby justinyd » September 21st, 2012, 9:47 am

Has anyone tried to automate this process with a script? Is that even possible? What would be the most tricky part?
Thanks!


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