Sandbox 2.9 wishlist

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Lou
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Re: Sandbox 2.9 wishlist

Postby Lou » August 26th, 2012, 11:50 pm

Hi,
As I play more with 2.8 I see things that I would like to have.

1.) I would like to see a Target Section added to the HUD so that you can see the stats of the NPCs and Critters when you click on them.

2.) I would like a Party HUD list so that when I add NPC's to my party their picture and stats show up in a HUD window.

3.) I noticed that there is no Player picture space on the HUD so I would like one of those as well

Regards,
Lou

chocolatepie33
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Re: Sandbox 2.9 wishlist

Postby chocolatepie33 » September 2nd, 2012, 6:40 pm

well, seeing as this has kind of become the official wishlist thread, all I want is the integration of the "Sauerbraten editing utilities" created by Q009, link is .


From what I've seen, floatspeed can now go to 10K (10,000 as opposed to 1K/1,000), script-based editing, including auto-building a house with stairs and windows, and the simple terrain generator, all of which sound very, very useful.

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Re: Sandbox 2.9 wishlist

Postby arcones » September 2nd, 2012, 10:44 pm

I dunno if it's in 2.8 (I'd assume it is) but float speed is 10k (or did you say that? It's late here...). Terrain generator looks decent, I'd just prefer more variety to it, although I suppose that comes in the commands you input. The auto-build house I've really thought would be nice (Kid_Matthew showed me that a while ago). It'd be great for building stock houses/assets quickly so that you can use them over and over.
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kid matthew
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Re: Sandbox 2.9 wishlist

Postby kid matthew » September 3rd, 2012, 10:11 am

CP, our float speed does go past 1k/1000.....
Also I like the editing utilities. Currently Q009 is porting it to Tesseract. So when he does that, Ill ask Hirato if he would like it in sandbox.
If he doesn't I'll post a add-on which you could download off the forum and patch your your files.
Esequiel14 we have masterserver, Just we have maybe 5 servers up at a time.

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Matthew
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Re: Sandbox 2.9 wishlist

Postby kddekadenz » September 3rd, 2012, 11:44 am

is an advanced RPG beeing developed in Sandbox

chocolatepie33
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Re: Sandbox 2.9 wishlist

Postby chocolatepie33 » September 3rd, 2012, 3:52 pm


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Runescapedj
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Re: Sandbox 2.9 wishlist

Postby Runescapedj » September 4th, 2012, 9:03 am


it9999
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Re: Sandbox 2.9 wishlist

Postby it9999 » September 23rd, 2012, 7:07 am

2.9 should have more music. 30 to 50 songs. the content (textures, models, sounds) should be sorted into 2 folders free for commercial use and the other folder for content with the creative commons NC licence and have the option to disable non commercial content at start up
I'm working on a project
Content needed. must be commercial friendly. You will be credited if you contribute
if you want to fund the project. it will speed the development. I can hire people to help with development.

chocolatepie33
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Re: Sandbox 2.9 wishlist

Postby chocolatepie33 » September 29th, 2012, 9:39 pm

possible model replacements:

license is a double license (cc-by or gnu gpl 2), both of which are acceptable for commercial use and use in Sandbox. Categories include egyptian, furniture, gothic, humanic, industrial, light, urban, vegetation, vehicle and miscellaneous. While Sandbox probably doesn't need all of them, there are many models which can be used as replacement ones for current models that have... unfortunate licenses.

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Re: Sandbox 2.9 wishlist

Postby it9999 » October 13th, 2012, 8:34 am

the command lines are case sensitive. i find it annoying when i try to use a command such as movespeed it doesnt work if i have caps on after pressing it by mistake. this issue should be fixed in 2.9 so the command line is not case sensitive or automaticly converted to lower case.
i could do /alias MOVESPEED [movespeed] but the process is really time consuming to do it to every command.
I'm working on a project
Content needed. must be commercial friendly. You will be credited if you contribute
if you want to fund the project. it will speed the development. I can hire people to help with development.


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