Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
move around on big maps
-
- Member
- Posts: 16
- Joined: November 15th, 2012, 1:32 pm
- Name: Jordan
- IRC Username: Jordy
move around on big maps
i'm working on a fairly large map in rpg mode. i was wondering if there is a way to quickly go from one area of the map to another in editmode.
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: move around on big maps
http://sauerbraten.org/docs/editref.html#gotosel
Besides, large maps may make the game very laggy (+all the geometry and entities on it). And it is a real challenge to fill them.
Besides, large maps may make the game very laggy (+all the geometry and entities on it). And it is a real challenge to fill them.
Kelgar is an advanced RPG beeing developed in Sandbox
-
- Member
- Posts: 16
- Joined: November 15th, 2012, 1:32 pm
- Name: Jordan
- IRC Username: Jordy
Re: move around on big maps
that's a helpful link, thanks. yeah agreed, too massive gets to be too much to work with. my biggest map isn't too massive. its size 11 but i have buildings on either side and i find myself going back and forth a lot. i was just wondering if there was a way to speed up how fast the camera moves around.
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: move around on big maps
You can use /floatspeed 500, too
Kelgar is an advanced RPG beeing developed in Sandbox
-
- Member
- Posts: 16
- Joined: November 15th, 2012, 1:32 pm
- Name: Jordan
- IRC Username: Jordy
Re: move around on big maps
Whoa, that's awesome. Problem solved. Thanks
-
- Member
- Posts: 16
- Joined: November 15th, 2012, 1:32 pm
- Name: Jordan
- IRC Username: Jordy
Re: move around on big maps
if i did, however want to have a large map, is there a way to set things to load only when you get close enough to need them. such as a kingdom with several villages near it. i would want to see the village as i approach it but i dont need the details and entities active and ready to go, hogging up memory and causing lag when i'm not close enough to use them.
i would like to have an effect similar to oblivion where it loads an area as you enter it to save memory
i would like to have an effect similar to oblivion where it loads an area as you enter it to save memory
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: move around on big maps
I want that too. There is currently sort of fog but it is not very effective performance-wise.
Try /fog 1000.
Try /fog 1000.
Kelgar is an advanced RPG beeing developed in Sandbox
-
- Member
- Posts: 16
- Joined: November 15th, 2012, 1:32 pm
- Name: Jordan
- IRC Username: Jordy
Re: move around on big maps
that helps some. my system is way less than optimum so every trick to reduce lag helps noticeably. thanks