Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

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If you have any questions please e-mail me through the Platinum Arts website.

My development diary for Sandbox~

Have any cool screenshots and/or projects to show off? Post your content here!
(If you need somewhere to post your images, why not use our gallery?)
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Chaze007
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Re: My development diary for Sandbox~

Post by Chaze007 »

I like it, sharing is caring :D!
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GR1M
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Re: My development diary for Sandbox~

Post by GR1M »

How many polygons is that tree?
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Eagle
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Re: My development diary for Sandbox~

Post by Eagle »

the tree's mesh size is 127kb before textures.

Always~
Vickie ;)
I put time in a bottle ... just saying :))
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Eagle
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Re: My development diary for Sandbox~

Post by Eagle »

Dec 25 2009, day 10

Just a quick post, I was able to get a little time to myself tonight so I made some quick flowers.
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I have uploaded a gift for you! Get it Here:
http://www.eaglesoftworks.com/Sandbox/C ... s_Gift.rar
Just download it and try it out in your level, the file contains the Tree and the Flowers models.
I have included the Milkshape raw model file so you can change it if you want and make your own
design! There are no restrictions on these models; you can do whatever you want with them.
Use them, sell them, print them off and paste them to your wall <giggles> it doesn’t matter.
I hope you have fun with them most of all.

Merry Christmas guys~ I’m glad to be your friend~~ XOXOXOX!
Always~
Vickie ;)
I put time in a bottle ... just saying :))
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siimvuss
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Re: My development diary for Sandbox~

Post by siimvuss »

Wow! :D soon you´ll have a whole city there :D
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Obsidian
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Re: My development diary for Sandbox~

Post by Obsidian »

If possible, I suggest using an archive format other than RAR, due to its proprietary nature. We've a few Linux users on this site (including myself and Hirato) and RAR support is not included by default in most Linux distros.

I instead recommend using either Gzip or Bzip compression, the compression ratio is quite high with both, and there's many free open source programs for Windows that allow extraction and compression of Gzip/Bzip archives. Not to mention, Gzip/Bzip archives are supported by Mac OS X and Linux by default, so you can distribute your archives and have them accessible by users of all three of the major OS's.

I myself use Peazip when I am booted into Windows, works quite well (and it does handle RAR and 7zip archives, if I remember right) -- I recommend using that as it is very user friendly.
うるさいうるさいうるさい!

github: https://github.com/damianb/
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Re: My development diary for Sandbox~

Post by Hirato »

we mainly insist on ZIP, see the packaging guide!
http://sandboxgamemaker.com/wiki/index. ... ging_guide
This is not a url, clicking it is pointless
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GR1M
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Re: My development diary for Sandbox~

Post by GR1M »

Thank you Eagle!, have a very Merry Christmas!
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Chaze007
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Re: My development diary for Sandbox~

Post by Chaze007 »

Wow, it's coming along great! & thanks for the gift! It's just what I need! :D
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Eagle
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Re: My development diary for Sandbox~

Post by Eagle »

Dec 29 2009, Day 14

Today I added a lot more detail to the building and surrounding area.
I have been working hard on actor models and hope to have you some shots of those soon.
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I still have a lot to do but I will keep you posted on my progress.

Always~
Vickie ;)
I put time in a bottle ... just saying :))
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