Modeling and Creation

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GregSoft75
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Modeling and Creation

Postby GregSoft75 » March 8th, 2015, 9:45 pm

Alright My wife and i have decided to use Platinum arts sandbox as our Engine of Choice for our game we are designing

We are currently in drafting and concept art stages of development

As for problems and helpful Advice
i know some of these questions can be found within the forums but like my last project (which i was forced to switch to unity engine do to lack of support) no straight forward reliable answers

1. We are unable to import custom models that have more then one skin is there a way to do this
is there a way to import the ones that do without having to rename everything to tris.obj or tris.skin etc?

2.is it possible to add way-points to other maps (to and from one another) Since the Scale of this game is massive we need to load store, house, dungeon, islands etc on small scales if so how?

3. Can we use the map models and textures in game inside our own game?

4. does platinum arts support day/night time frames?

Thanks in Advance
The GregSoft Team

palm tree dreamin
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Re: Modeling and Creation

Postby palm tree dreamin » April 15th, 2015, 12:29 pm


Hirato
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Re: Modeling and Creation

Postby Hirato » April 21st, 2015, 8:18 am

Sandbox 3.0 was going to support dynamic lighting...



As far as models are concerned, you basically get one skin per mesh, if you want more, you'll need to split the model into multiple meshes.
I think robochimp consists of multiple meshes.
This is not a url, clicking it is pointless

northstar
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Re: Modeling and Creation

Postby northstar » May 3rd, 2015, 12:19 pm

when you make your model divide your different skins into different materials...

then in your config write (depending on what kind of model you have)

objload "modelname.obj"

objskin materialname1 "texturename1.jpg"
objskin materialname2 "texturename2.jpg"
objskin materialname3 "texturename3.jpg"

northstar
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Re: Modeling and Creation

Postby northstar » May 19th, 2015, 2:11 pm

did i say material... i ment mesh... akkkk

here is an example of one of my mulit-skin models...

objload model.obj

objskin base base.jpg
objskin label label.jpg masks.png .2 .1
objskin button button.jpg masks.png .2 .1
objskin chrome base.jpg chrome_masks.png .3 .1

where base, label, button and chrome are different mesh names in the model

databasegames
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Re: Modeling and Creation

Postby databasegames » July 7th, 2015, 12:10 pm



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