hi,
i've started to modify the unihuman model, changelog is below. comments are welcome.
do not start to produce content (textures/models ...) based on this blend file. the mesh will change in near furture.
this is just a preview. i'm not the biggest blender expert, so help is welcome.
i also wrote rorkimaru, the original author, maybe he is willing to add these changes into the original project.
changelog so far:
mesh:
-corrected non-manifold mesh error in foot
-removed unbound vert groups (for export)
armature:
-removed certain bones
-renamed bone names
-bone layers: 1. IK's for Animation, 2. Armature 3. helper and null Bones
-better foot and hand rig
-actions for hand rig (grab things ...)
TODO:
-proper face rig and animation
-std animations
-"small foot" target (for shoe attachments)
-connect height target with armature (scale armature)
-add tag bones for MovieCube and Sandbox
-preparing to split the mesh into parts, uv mapping
-basic skin texture
-skin templates
-more morph targets
-eyes
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unihuman model modifications (preview)
Re: unihuman model modifications (preview)
Wow Offtools you are amazing! I'll have to show this to Daniel_san, I think you two should really get in touch because I think you'd be an awesome team. Take care and have a great night!
-mike
-mike
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Re: unihuman model modifications (preview)
the new version of the unihuman model is not finished, in the meantime i added some animations and new textures to old one, because we needed something for moviecube.
i will upload it in the svn today.
offtools.
i will upload it in the svn today.
offtools.
Re: unihuman model modifications (preview)
another image from moviecube: playermodel with attached items
offtools
offtools
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Re: unihuman model modifications (preview)
great job!
what program did you use to create the unihuman?
Arc
what program did you use to create the unihuman?
Arc

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Re: unihuman model modifications (preview)
um.. unihuman? 

This is not a url, clicking it is pointless
Re: unihuman model modifications (preview)
unihuman itself is a blender project, you need blender to open it and a md5 exporter to export models into md5 format for Sandbox:
http://unihuman.yolasite.com/
http://ww.blender.org
http://cube.wikispaces.com/Blender+to+M ... auerbraten
ofttools.
http://unihuman.yolasite.com/
http://ww.blender.org
http://cube.wikispaces.com/Blender+to+M ... auerbraten
ofttools.