Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Editing spells

Having issues not related to a specific Sandbox game mode? Get help here!
Please also read the rules for support when posting support requests.
Failure to comply with the forum rules may result in your topic being locked without resolution.
Locked
qwerty2jam
Member
Member
Posts: 15
Joined: February 5th, 2010, 5:22 pm
Name: Riley

Editing spells

Post by qwerty2jam »

Hey all i just have a quick question about editing spells,

now i know how to edit damage and mana etc by getting into map_rpg but i am curious as to how you actually change the animation on the spells.....such as turning fireball into a cannon etc etc

anyone that could give me advice on this would be greately appreciated

regards,

Riley
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: Editing spells

Post by Leo_V117 »

unfortunately i dont know the answer to that one, i think its something to do with registering effects and adding a model if you want a cannon ball style effect. Im guessing you want to make a cross between an RPG and an FPS. it would be best if you used the WW mod or the REGEN mod for this, yet they are both under construction. Im with a group whos creating the REGEN mod, and obsidian, mike, chaze007 and Hirato are making the WW mod. Im more of a model importer. I import existing models from the cube/cube 2 engines and set them up on PAS. same with textures.
Locked