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The Land of Terak

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Leo_V117
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Re: The Land of Terak

Post by Leo_V117 »

you probably did what I do. Hide the tunnel in clear view in an obvios place. It just looks like theres nothing important in it.
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Re: The Land of Terak

Post by Venima »

The Making an RPG Character with responses topic doesn't tell you which level trigger to use (or where to put it in the cfg.). Could you help me?
I think that code goes in data/game_rpg.cfg amongst the other spawns.

The only thing I don't know, is how you get him to spawn in the actual map without doing that manually in editmode.

timed while swimming in water eh?

well, there must be some script somewhere for when the character first enters the water cos it produces a sound when he does. I'm sure that's the same story for when he leaves water. I know you can create a timer because there is one used in village in fps mode where the baker says "bye" or whatever. If you can find where the script is that produces the splashing sound, I might be able to make the timer for you.
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Re: The Land of Terak

Post by arcones »

Gee, how'd ya know?? :D

The thing is, where is that obvious spot? :P (It'll drive you all nuts trying to locate the tunnel!!)
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Leo_V117
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Re: The Land of Terak

Post by Leo_V117 »

its behind you. or in the existing tunnel, Behind a wall thats noclipped.
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Re: The Land of Terak

Post by arcones »

Hmm, good idea. I might try to use that! But there is only one way to get into the tunnel... so good luck finding that one itsy-bitsy tiny spot! :D
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Re: The Land of Terak

Post by Leo_V117 »

Do the gordon freeman mode of getting into a tunnel. Airducts. Lol.
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Re: The Land of Terak

Post by arcones »

:lol: Good idea!
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Re: The Land of Terak

Post by Leo_V117 »

lol. Check my Posts. new one called "RPG Project: Reactor 17"
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Re: The Land of Terak

Post by arcones »

I did. It sounds pretty cool! :)
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Re: The Land of Terak

Post by Leo_V117 »

Thanks. Im gonna get a few screenshots of the detailed areas for the demo.
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