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Dark Tunnels

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Venima
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Re: Dark Tunnels

Post by Venima »

Hirato wrote:encountered problems

1) no mapshot
2) the fog is too bright for the level of darkness you want to use (/fogcolour)
3) there's a waterfall at the stairs
4) lights have too small an impact on the level
5) the big empty cube with all the red spawn - the lava is cutting (and flickering) through the walls

suggestions
1) lower /ambient :P (/ambient 5 5 5 is good)
how do we create a mapshot? I know we make a png or jpeg picture but...
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Re: Dark Tunnels

Post by arcones »

Runescapedj wrote:I won't start at the 'playerstart' things in the middle of the lava
There's a reason. That's only for team mode for something like ww. I have a player start for sp.
Hirato wrote:encountered problems

1) no mapshot
2) the fog is too bright for the level of darkness you want to use (/fogcolour)
3) there's a waterfall at the stairs
4) lights have too small an impact on the level
5) the big empty cube with all the red spawn - the lava is cutting (and flickering) through the walls

suggestions
1) lower /ambient :P (/ambient 5 5 5 is good)
Yep. There are problems, but I didn't know in the first place that you could change the fog color... the waterfall at the stairs isn't to noticable if you're not looking for it... (and I think it's too small to swim in...)

Dark Tunnels..... Dark.... :D ;) I agree there are some places lights might be able to be added, but it's supposed to be dark...

yeah, the lava.... that's just messed up... it's never worked for me :( .......ever........

What's the lower ambient thing for?
Thanks for you're input Hirato!

Arc

BTW, when I can next work on this map I'll change the stuff you guys suggested, and I'll re-release it! :) Really, really appreciate the help!
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Re: Dark Tunnels

Post by Leo_V117 »

Venima wrote:

how do we create a mapshot? I know we make a png or jpeg picture but...
open it in paint/photoshop/fireworks or any other image editing software, if theres a "Resize" option, select that and resize it to 512 pixels x 512 pixels. Then save it as a jpeg/png with the name of your map. The engine has an auto load feature sort of thing which detects the mapshot with those specs.
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Re: Dark Tunnels

Post by arcones »

K, cool! Thanks guys!

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Re: Dark Tunnels

Post by Venima »

didn't know that Leo!
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Re: Dark Tunnels

Post by Leo_V117 »

I opened the "cavern" mapshot in Adobe Fireworks and checked the measurements. They were 512px x 512px and the mapshots were saved as jpeg i think, all i know about the format is that every screenshot is already in the correct format. Just an alteration of size and the name will set it as the mapshot.
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Re: Dark Tunnels

Post by arcones »

okay, well thanks. I'll try it soon
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Re: Dark Tunnels

Post by arcones »

Okay, so I figured out how to change watercolour and it's pretty awesome! Made some green water, and then some black water... :D
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Re: Dark Tunnels

Post by GR1M »

Its just /watercolour 0 0 0 0 0 > right?

i made red water before, it was awesome!
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Re: Dark Tunnels

Post by Venima »

so what do each of the 0's mean?
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