Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Dark Tunnels

Have any cool screenshots and/or projects to show off? Post your content here!
(If you need somewhere to post your images, why not use our gallery?)
Locked
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: Dark Tunnels

Post by Leo_V117 »

Hm... Ill take a few screenshots of the effects of that
arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: Dark Tunnels

Post by arcones »

Thanks Leo!
Image
Want a user bar like this one? PM Leo!
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: Dark Tunnels

Post by Leo_V117 »

Here you go arcones. The lighting effects in water.
Lighting (1).png
Lighting (2).png
Lighting (3).png
Choose the one you like.
arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: Dark Tunnels

Post by arcones »

I like 'em all! :lol:

But I think I might stay with /watercolour and use your technique for my "special project"

hehe
Image
Want a user bar like this one? PM Leo!
User avatar
GR1M
Support Team
Support Team
Posts: 1305
Joined: August 22nd, 2009, 4:35 pm
Name: Luke
IRC Username: Gr1m
Location: Texas
Contact:

Re: Dark Tunnels

Post by GR1M »

Very nice Leo.
Image
Want a user bar like this one? PM Leo
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: Dark Tunnels

Post by Leo_V117 »

Thanks. I recently started experimenting with lights. Ill post a few screenshots of the results later.
User avatar
GR1M
Support Team
Support Team
Posts: 1305
Joined: August 22nd, 2009, 4:35 pm
Name: Luke
IRC Username: Gr1m
Location: Texas
Contact:

Re: Dark Tunnels

Post by GR1M »

Image
Want a user bar like this one? PM Leo
User avatar
Captain_Ahab
Member
Member
Posts: 98
Joined: June 10th, 2009, 5:12 pm
Name: Richard

Re: Dark Tunnels

Post by Captain_Ahab »

the lightmap doesn't seem to change as the sun rises.
I wouldn't expect it to, but if it were possible to slowly fade between seperate lightmaps, you might be able to get some sort of neat effect.
What it looks like they're actually doing using a very dark fogcolour, lowering the 'fog' value to simulate darkness and slowly increasing the 'fog' value over time to allow the map to become lighter. Note how the top of the tower stays dark during the sequence from fog. Note the lack of directional lighting from the 'sun'

To avoid the lack of shadows, you might consider trying it with an overcast sky and adjusting gamma over time to lighten and darken the scene ( no recalc needed for that ) where the lightmap is from the skylight simulating ambient occlusion for like lighting coming from an overcast sky. Throw in a wind sound effect on occasion and maybe light 'sprinkles' of rain. Lightning might be done with rapidly ramping up gamma and glow, jittering those values for a flicker effect, and then ramping them down again and sound thunder after a short delay.
I think this might give a reasonable day/night cycle without the obvious lack of shadows....it'd just be during a cloudy/rainy day instead of a clear cloudless day.

hmmm...the lightning effect might look stupid if inside a building.....
maybe a coder can modify the source to shoot a ray straight up from the player's head and check to see if the player is inside a building/cave/ or under a tree/water by checking if this ray hits anything besides skybox. If it does, adjust the gamma/bloom by only a fraction(?)

just tossing an idea out
Image
arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: Dark Tunnels

Post by arcones »

Ok, sorry I responded so late to this :roll:
Captain Ahab wrote:hmmm...the lightning effect might look stupid if inside a building.....
Yeah, I was thinking that as well and it's supposed to be dim. But I did decide to make it brighter... :)

Once I release the beta for Middle, I'll polish this up and re-release it!

Arc
Image
Want a user bar like this one? PM Leo!
User avatar
GR1M
Support Team
Support Team
Posts: 1305
Joined: August 22nd, 2009, 4:35 pm
Name: Luke
IRC Username: Gr1m
Location: Texas
Contact:

Re: Dark Tunnels

Post by GR1M »

You should make it a race course for kart mode.
Image
Want a user bar like this one? PM Leo
Locked