Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Dark Tunnels
- Leo_V117
- Support Team
- Posts: 1640
- Joined: February 16th, 2010, 8:00 pm
- Name: Leo
- IRC Username: Leo_V117
- Location: That one place...
- Contact:
Re: Dark Tunnels
Hm... Ill take a few screenshots of the effects of that
Game Projects
Sandbox Tools
- Leo_V117
- Support Team
- Posts: 1640
- Joined: February 16th, 2010, 8:00 pm
- Name: Leo
- IRC Username: Leo_V117
- Location: That one place...
- Contact:
Re: Dark Tunnels
Here you go arcones. The lighting effects in water.
Choose the one you like.
Choose the one you like.
Game Projects
Sandbox Tools
-
- Support Team
- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
- IRC Username: I use Steam
- Location: Looking over your shoulder...
- Contact:
Re: Dark Tunnels
I like 'em all! 
But I think I might stay with /watercolour and use your technique for my "special project"
hehe

But I think I might stay with /watercolour and use your technique for my "special project"
hehe

Want a user bar like this one? PM Leo!
- Leo_V117
- Support Team
- Posts: 1640
- Joined: February 16th, 2010, 8:00 pm
- Name: Leo
- IRC Username: Leo_V117
- Location: That one place...
- Contact:
Re: Dark Tunnels
Thanks. I recently started experimenting with lights. Ill post a few screenshots of the results later.
Game Projects
Sandbox Tools
- GR1M
- Support Team
- Posts: 1305
- Joined: August 22nd, 2009, 4:35 pm
- Name: Luke
- IRC Username: Gr1m
- Location: Texas
- Contact:
Re: Dark Tunnels
Try to make this http://www.youtube.com/watch?v=L4yK-0NysyY

Want a user bar like this one? PM Leo
- Captain_Ahab
- Member
- Posts: 98
- Joined: June 10th, 2009, 5:12 pm
- Name: Richard
Re: Dark Tunnels
the lightmap doesn't seem to change as the sun rises.
I wouldn't expect it to, but if it were possible to slowly fade between seperate lightmaps, you might be able to get some sort of neat effect.
What it looks like they're actually doing using a very dark fogcolour, lowering the 'fog' value to simulate darkness and slowly increasing the 'fog' value over time to allow the map to become lighter. Note how the top of the tower stays dark during the sequence from fog. Note the lack of directional lighting from the 'sun'
To avoid the lack of shadows, you might consider trying it with an overcast sky and adjusting gamma over time to lighten and darken the scene ( no recalc needed for that ) where the lightmap is from the skylight simulating ambient occlusion for like lighting coming from an overcast sky. Throw in a wind sound effect on occasion and maybe light 'sprinkles' of rain. Lightning might be done with rapidly ramping up gamma and glow, jittering those values for a flicker effect, and then ramping them down again and sound thunder after a short delay.
I think this might give a reasonable day/night cycle without the obvious lack of shadows....it'd just be during a cloudy/rainy day instead of a clear cloudless day.
hmmm...the lightning effect might look stupid if inside a building.....
maybe a coder can modify the source to shoot a ray straight up from the player's head and check to see if the player is inside a building/cave/ or under a tree/water by checking if this ray hits anything besides skybox. If it does, adjust the gamma/bloom by only a fraction(?)
just tossing an idea out
I wouldn't expect it to, but if it were possible to slowly fade between seperate lightmaps, you might be able to get some sort of neat effect.
What it looks like they're actually doing using a very dark fogcolour, lowering the 'fog' value to simulate darkness and slowly increasing the 'fog' value over time to allow the map to become lighter. Note how the top of the tower stays dark during the sequence from fog. Note the lack of directional lighting from the 'sun'
To avoid the lack of shadows, you might consider trying it with an overcast sky and adjusting gamma over time to lighten and darken the scene ( no recalc needed for that ) where the lightmap is from the skylight simulating ambient occlusion for like lighting coming from an overcast sky. Throw in a wind sound effect on occasion and maybe light 'sprinkles' of rain. Lightning might be done with rapidly ramping up gamma and glow, jittering those values for a flicker effect, and then ramping them down again and sound thunder after a short delay.
I think this might give a reasonable day/night cycle without the obvious lack of shadows....it'd just be during a cloudy/rainy day instead of a clear cloudless day.
hmmm...the lightning effect might look stupid if inside a building.....
maybe a coder can modify the source to shoot a ray straight up from the player's head and check to see if the player is inside a building/cave/ or under a tree/water by checking if this ray hits anything besides skybox. If it does, adjust the gamma/bloom by only a fraction(?)
just tossing an idea out

-
- Support Team
- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
- IRC Username: I use Steam
- Location: Looking over your shoulder...
- Contact:
Re: Dark Tunnels
Ok, sorry I responded so late to this
Once I release the beta for Middle, I'll polish this up and re-release it!
Arc

Yeah, I was thinking that as well and it's supposed to be dim. But I did decide to make it brighter...Captain Ahab wrote:hmmm...the lightning effect might look stupid if inside a building.....

Once I release the beta for Middle, I'll polish this up and re-release it!
Arc

Want a user bar like this one? PM Leo!
- GR1M
- Support Team
- Posts: 1305
- Joined: August 22nd, 2009, 4:35 pm
- Name: Luke
- IRC Username: Gr1m
- Location: Texas
- Contact:
Re: Dark Tunnels
You should make it a race course for kart mode.

Want a user bar like this one? PM Leo