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Making elevators work?

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chocolatepie33
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Re: Making elevators work?

Post by chocolatepie33 »

Still in RPG?
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Mithiri
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Re: Making elevators work?

Post by Mithiri »

Yes, I am. I'm not exactly sure how the different modes have bearing on the game-building so I stuck with what I was making.
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PizzaLover101
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Re: Making elevators work?

Post by PizzaLover101 »

There is rpg(role playing gamer), ssp (side scroller) and fps (first person shooter)
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Mithiri
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Re: Making elevators work?

Post by Mithiri »

In which of those does the elevator and/or teleport work?
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PizzaLover101
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Re: Making elevators work?

Post by PizzaLover101 »

Only fps, but the rpg mode will be overhauled in the next release
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Mithiri
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Re: Making elevators work?

Post by Mithiri »

Thanks. That's good to know. :)
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Re: Making elevators work?

Post by daltonds1 »

If your talking about a platform then go to house and click on his moving platform and press .
There is some text in the chat box now study that and see whats different then a edited one.

Also, just copy that one and paste on your map

best of luck
Mithiri
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Re: Making elevators work?

Post by Mithiri »

Thanks, guys. Um, I'm gonna post what I figured out here for anyone else that might end up with my problem. I had to set my "Game Skill" setting to advanced before it would show me the elevator and other options. I've also had a horrible problem with shaders, models, and materials. With shaders off, (which I have to do in order see mapmodels) have glass or other materials in the map would freeze my entire computer and I had to hardboot. However, instead of using the RPG mode startup, I used the "Click here to start" first-time startup and, for some reason, it works with all of the above. Now I just have to get the elevator to stop hopping around. :) I'll figure something out.
chocolatepie33
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Re: Making elevators work?

Post by chocolatepie33 »

daltonds1 wrote:If your talking about a platform then go to house and click on his moving platform and press .
Don't forget, you can use F3, too. (Period is better for specific numbers, as guisliders are hard to control and have there limits.)
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