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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Making elevators work?
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chocolatepie33
- Support Team

- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Making elevators work?
Still in RPG?
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
Re: Making elevators work?
Yes, I am. I'm not exactly sure how the different modes have bearing on the game-building so I stuck with what I was making.
- PizzaLover101
- Member

- Posts: 1751
- Joined: October 23rd, 2009, 1:33 pm
- Name: NAME
- IRC Username: DaItsicle
- Location: By a computer
- Contact:
Re: Making elevators work?
There is rpg(role playing gamer), ssp (side scroller) and fps (first person shooter)
Project 1: Da Chest Collector [TBD]
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
Re: Making elevators work?
In which of those does the elevator and/or teleport work?
- PizzaLover101
- Member

- Posts: 1751
- Joined: October 23rd, 2009, 1:33 pm
- Name: NAME
- IRC Username: DaItsicle
- Location: By a computer
- Contact:
Re: Making elevators work?
Only fps, but the rpg mode will be overhauled in the next release
Project 1: Da Chest Collector [TBD]
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
Re: Making elevators work?
Thanks. That's good to know. 
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daltonds1
- Member

- Posts: 368
- Joined: September 13th, 2010, 12:26 am
- Name: Dalton
- IRC Username: Daltonds1
- Location: Tomball, Texas
Re: Making elevators work?
If your talking about a platform then go to house and click on his moving platform and press .
There is some text in the chat box now study that and see whats different then a edited one.
Also, just copy that one and paste on your map
best of luck
There is some text in the chat box now study that and see whats different then a edited one.
Also, just copy that one and paste on your map
best of luck
Re: Making elevators work?
Thanks, guys. Um, I'm gonna post what I figured out here for anyone else that might end up with my problem. I had to set my "Game Skill" setting to advanced before it would show me the elevator and other options. I've also had a horrible problem with shaders, models, and materials. With shaders off, (which I have to do in order see mapmodels) have glass or other materials in the map would freeze my entire computer and I had to hardboot. However, instead of using the RPG mode startup, I used the "Click here to start" first-time startup and, for some reason, it works with all of the above. Now I just have to get the elevator to stop hopping around.
I'll figure something out.
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chocolatepie33
- Support Team

- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Making elevators work?
Don't forget, you can use F3, too. (Period is better for specific numbers, as guisliders are hard to control and have there limits.)daltonds1 wrote:If your talking about a platform then go to house and click on his moving platform and press .
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
